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texture size?

Started by cdoublejj, April 26, 2015, 04:22:09 PM

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cdoublejj

does standardization of texture size matter? a lot of the older textures are 256x256? is that good or bad? is there a good or bad? does it even matter with modern texture filtering?

megariffer

256x256 could be enough, all depends on the situation. usually, for large surfaces, 1024x1024 is needed, at least that's what i'm aiming for.

if you want some more info, read through this thread. this is about 4k resolutions textures in video games.
http://www.polycount.com/forum/showthread.php?t=134911