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Messages - giszo

#1
Development / Re: contents of garage
January 08, 2015, 11:41:32 AM
I don't think trying to continue the development on the old codebase is a good idea ... :)

I got your PM here, I'll send you a mail right now.
#2
Development / Re: contents of garage
January 07, 2015, 11:02:45 PM
@TSJ: I saw you already made some progress with the garage. Did you continue the old (alpha) codebase or started something new from scratch?
#3
Development / Re: contents of garage
January 06, 2015, 11:40:54 PM
A long time ago I was also able to compile the old sources under Linux with GCC, and it was working fine more or less... :)

My timezone is also GMT+1 as I am from Hungary.
#4
Development / Re: contents of garage
January 04, 2015, 01:27:09 AM
@TSJ I am also willing to spend my free time on some SR3 coding if you are also interested. Contact me through IRC, GTalk/Hangouts (my e-mail address is on my profile or drop me a PM if you can't see it). I also have Skype, Facebook, etc. if you're interested. This way we could have a short discussion session about plans and such. :-)
#5
Development / Re: contents of garage
January 04, 2015, 01:21:32 AM
Quote from: cdoublejj on January 01, 2015, 12:20:47 AM
and yeah i guess that makes sense to experiment with some of that and to pull in existing sr3 models.

Pulling in the existing SR3 models is not a trivial task as those are in a custom SR3 format and none of the existing engines (including Irrlicht) have a loader for them, meaning that the first task is to write a loader for those .aux files if you want to use them.
#6
News / Re: The time has come - 3D modeller/artist needed!
September 03, 2012, 01:00:07 AM
Quote from: TSJ on September 02, 2012, 11:28:10 AM
What 3D editor is needed? Sketchup?

I don't think we want to restrict anyone to use a specific 3D editor. You can use the one you prefer until it is able to export 3D models to a reasonable and common file format.