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Topics - TSJ

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General Talk / I am back
« on: November 19, 2020, 11:43:24 pm »
I am back once again

does anyone know where to find the unity project that was made back in 2015?
I have a chance at continuing the project since I was been dabbling with unity on and off the past many years

regards from TSJ

Street Rod 3 Discussion / Trying to learn unity
« on: April 03, 2016, 08:17:37 am »
Hello again everyone  :)

I am trying to learn my way around the unity engine and I just wanted to share a video of
my progress in doing that...

sorry about the short video, but the screen recording software is buggy


the car is a 1972 Mercury Monterey 2DR:

I have permission from its original author to use it.

Suggestions / cannonball run
« on: January 02, 2015, 12:21:15 pm »
According to

the first competitive cannonball run was hekd in 1972.

So it could be a real and accurate "thing" to have in a sr3 game.

General Talk / streetrod 1 amiga version cheats
« on: July 29, 2014, 01:48:47 pm »
I remember that there were a cheat on the amiga version of streetrod 1 that I used on Amiga 500... It was something with the first car in the list the 1940 chevrolet... but I don't remember how much it could be sold for....

Does anyone remember how the cheat worked on amiga ?

The PC street rod 1 cheat with the 2dr chevy styleline does not work on amiga

Development / contents of garage
« on: July 15, 2014, 02:48:50 pm »
I have just now created a very simple garage for further testing purposes with a mouse controlled main camera... I was wondering what we would need to have in the garage... this list is composed of stuff I've seen in the SR1,2 and Alpha version of SR3 as well as some of my own ideers...

car door
fire extingisher
car tires
engine tuner
large hammer
car lift/under the car board/car jack
clock on wall
tire stack
car paint spray thing
jerry cans
cardboard boxes
lots of smaller cans
desk/chest of drawers
engine parts
tool plate on wall
car sign
paint cans
parts list
metal locker
hand drill machine
4 way tire iron
tire rubber hose
lots of shelves
open garage door with highes
tuning device

Currently my test scene has this...

jerry can
tire stack
tuning device
car lift
test car

I have yet to write any code at all... It is only a stationary scene at this point...
I have had problems making some 3d models show up "in-game" whle others show u without problems... I have yet to find out why :)

Development / Scenes
« on: July 10, 2014, 03:19:46 am »
I am thinking that we would need the following scenes in the game :

need to have... (this is a list of the scenes that were in SR1)

gas tank
road race
drag race

nice to have...

additional garages
additional gas tanks
additional diners
munholland / mountain race
aqueduct race
tool shop
new and used cars shop
parts shops
free roam
specific races and events like gungee night
car shows ?
car auction
car customization center / body shop ?
npc garage / car fixer ?

General Talk / street rod 1 special edition
« on: July 01, 2014, 12:51:40 pm »

I found street rod 1 special edition at

Just wanted you guys to know so you can check it out.

Hope everything is going well with SR3.

Suggestions / Car cuztomization
« on: May 07, 2012, 02:36:41 pm »
My suggestions regarding enhanced cuztomization:

- add/remove gauges and gauge types inside car
(extra gauge holders etc... gauge examples: mph, rpm, gas, oil temp, clock etc..)
- seat customization (color, seat types etc...)
- mirror customization (sideview and rearview aswell as optional ornaments like fuzzy dices etc...)
- steering wheel and gear knob cuztomization
- ignition key customization (examples... no key ornament, ornament with car logo?)
- car radio customization (examples.. no radio, basic radio, radio with tape deck)
- extra gear (example... police radio scanner)
- general interior cuztomization (color, texture)

(these options should be seperate for front and rear wheels,
since some cars could have larger rear wheels)
- cuztomize height of tire between road and rim (like in midnight club 3)
- customize height of rim (like in midnight club 3)
- customize color of rim (like in midnight club 3)
- customize width of rim (like in midnight club 3)
- customize tire side
  (examples... whitewall, mini whitewall, text, bare, white or red or blue or ? stripe,
   like in midnight club 3)
- customize tire thread (select texture mainly, like in midnight club 3)
- customize ride height (like in midnight club 3)

some of these options should maybe be limited in the "stock" version of the game, since they would allow low profile wheels and those were not available in 1972 afaik.

additional stuff...
- add/remove lights such as extra fog lights and extra projector lights
- optional bodyparts such as bumpers and hoods for those cars that have that,
  fenders on '32 fords, engine side housing on '32 fords etc...
- open and close doors, hood, trunk etc... while viewing the car in the garage
- raise and lower soft/hard/? top on car if available while viewing the car in the garage
- starting and killing the car/engine and lights while viewing the car in the garage
- car auctions, junk yard, car dealerships, parts and tools centers, "dirty money" mechanic jobs
- ability to buy more stuff for the garage like welder etc.. at a parts and tools center
- ability to modify/rebuild engine and/or parts to use for example ford parts on a gm engine etc...
- better system for stickers, example.. easier to place stickers symmetrically on the sides of a car
- customizeable license plate (placement, text, colors, state)
- test bumpers while viewing the car in the garage
- test blower while viewing the car in the garage
- customize own charecter looks, handle and name
- ability to mount additional gas tank to allow extra mileage
- twin engine cars?
- better control of graphic details such as ability to get exhausts shown when racing
- autosculpt (like in NFS Carbon, could be used for things like option to cut a hole
  for a blower and/or exhausts in a regular hood)

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