Author Topic: contents of garage  (Read 42225 times)

TSJ

  • Senior Member
  • ***
  • Posts: 103
  • Karma: +7/-0
  • A classic 1932 hotrod never gets old
    • View Profile
contents of garage
« on: July 15, 2014, 02:48:50 pm »
I have just now created a very simple garage for further testing purposes with a mouse controlled main camera... I was wondering what we would need to have in the garage... this list is composed of stuff I've seen in the SR1,2 and Alpha version of SR3 as well as some of my own ideers...

ladder
car door
fire extingisher
posters
window
car tires
wrench
engine tuner
large hammer
car lift/under the car board/car jack
book
clock on wall
radio
tire stack
car paint spray thing
newspaper
alcohol
jerry cans
cardboard boxes
hamper
lots of smaller cans
desk/chest of drawers
fan
engine parts
tool plate on wall
car sign
paint cans
parts list
metal locker
drill
hand drill machine
4 way tire iron
tire rubber hose
harley
lamp
lots of shelves
posters
calender
switch
open garage door with highes
bucket
plants
table
tuning device

Currently my test scene has this...

table
wrench
drill
plants
jerry can
tire stack
tuning device
clock
car lift
test car

I have yet to write any code at all... It is only a stationary scene at this point...
I have had problems making some 3d models show up "in-game" whle others show u without problems... I have yet to find out why :)
Pedal to the metal

cdoublejj

  • Full Member
  • ****
  • Posts: 408
  • Karma: +9/-8
    • View Profile
Re: contents of garage
« Reply #1 on: July 18, 2014, 06:53:30 am »
I have just now created a very simple garage for further testing purposes with a mouse controlled main camera... I was wondering what we would need to have in the garage... this list is composed of stuff I've seen in the SR1,2 and Alpha version of SR3 as well as some of my own ideers...

ladder
car door
fire extingisher
posters
window
car tires
wrench
engine tuner
large hammer
car lift/under the car board/car jack
book
clock on wall
radio
tire stack
car paint spray thing
newspaper
alcohol
jerry cans
cardboard boxes
hamper
lots of smaller cans
desk/chest of drawers
fan
engine parts
tool plate on wall
car sign
paint cans
parts list
metal locker
drill
hand drill machine
4 way tire iron
tire rubber hose
harley
lamp
lots of shelves
posters
calender
switch
open garage door with highes
bucket
plants
table
tuning device

Currently my test scene has this...

table
wrench
drill
plants
jerry can
tire stack
tuning device
clock
car lift
test car

I have yet to write any code at all... It is only a stationary scene at this point...
I have had problems making some 3d models show up "in-game" whle others show u without problems... I have yet to find out why :)

Maybe you can post some screen shots some time?

TSJ

  • Senior Member
  • ***
  • Posts: 103
  • Karma: +7/-0
  • A classic 1932 hotrod never gets old
    • View Profile
Re: contents of garage
« Reply #2 on: July 26, 2014, 08:15:48 am »
Her are some sceenshots





Pedal to the metal

cdoublejj

  • Full Member
  • ****
  • Posts: 408
  • Karma: +9/-8
    • View Profile
Re: contents of garage
« Reply #3 on: July 30, 2014, 01:04:12 pm »
You know i have complete garage scene i could email to you.

TSJ

  • Senior Member
  • ***
  • Posts: 103
  • Karma: +7/-0
  • A classic 1932 hotrod never gets old
    • View Profile
Re: contents of garage
« Reply #4 on: August 04, 2014, 12:10:36 pm »
That would be great... I have still not mastered lighting in unity
Pedal to the metal

cdoublejj

  • Full Member
  • ****
  • Posts: 408
  • Karma: +9/-8
    • View Profile

TSJ

  • Senior Member
  • ***
  • Posts: 103
  • Karma: +7/-0
  • A classic 1932 hotrod never gets old
    • View Profile
Re: contents of garage
« Reply #6 on: August 30, 2014, 02:00:32 am »
https://mega.co.nz/#!nkAXELrZ!uEq0-bdphtGcplQU-q8tSy4J3zuZvCClWCbTYdaWJgw

I have been toying around with unity... it will not display all 3ds files when dragged on to the scene for some reason...

I will try to load the files at runtime instead... it seems that I need to convert the models to obj format in order for the free version to load the models at runtime

My initial goal will be to show the garage and a car that drives in to the garage

step 2 will be to be able to switch between two different cars where the first drives out and the second drives in ...etc...
Pedal to the metal

cdoublejj

  • Full Member
  • ****
  • Posts: 408
  • Karma: +9/-8
    • View Profile
Re: contents of garage
« Reply #7 on: September 03, 2014, 11:19:41 pm »
I've heard talk that the Unreal Engine 4 is cross plat form as well as the tool kit/SDK and is cheaper and supposedly just as easy or almost just as easy as Unity 3D.

TSJ

  • Senior Member
  • ***
  • Posts: 103
  • Karma: +7/-0
  • A classic 1932 hotrod never gets old
    • View Profile
Re: contents of garage
« Reply #8 on: September 04, 2014, 12:52:47 pm »
Interesting, I will see if there is a free version of that engine.

I think we need something that is free to begin with. When we begin to have something, then we can begin to drop some coins if nessecery :)

I can also try to see what can be done with Irrlicht (I gained a little experience with irrlicht back in 2004) :)

I downloaded irrlicht (3d) and newton (physics) and the source code to a car racing game that uses both.
« Last Edit: September 04, 2014, 01:08:12 pm by TSJ »
Pedal to the metal

cdoublejj

  • Full Member
  • ****
  • Posts: 408
  • Karma: +9/-8
    • View Profile
Re: contents of garage
« Reply #9 on: September 07, 2014, 01:50:18 pm »
It only cost money if you charge money for the game you make with it, so yes it is free.

https://www.youtube.com/playlist?list=PLZlv_N0_O1gafGBkGkyB1JRFnUM2703YH

Irrlicht require skilled C++ coders every thing has to be done the old fashioned way hence Unity 3D however UE4 JUST now has been released a few months ago. They are trying to compete with Unity 3D.

TSJ

  • Senior Member
  • ***
  • Posts: 103
  • Karma: +7/-0
  • A classic 1932 hotrod never gets old
    • View Profile
Re: contents of garage
« Reply #10 on: September 11, 2014, 03:59:37 pm »
looks interesting  :)
Pedal to the metal

cdoublejj

  • Full Member
  • ****
  • Posts: 408
  • Karma: +9/-8
    • View Profile
Re: contents of garage
« Reply #11 on: September 14, 2014, 01:37:20 am »
It does. Indeed, I think they are trying to compete with Unity 3D.

Maxaxle

  • Full Member
  • ****
  • Posts: 252
  • Karma: +5/-0
    • View Profile
Re: contents of garage
« Reply #12 on: September 17, 2014, 12:22:56 am »
Irrlichit has been around for longer, and its requirements might be lower.

cdoublejj

  • Full Member
  • ****
  • Posts: 408
  • Karma: +9/-8
    • View Profile
Re: contents of garage
« Reply #13 on: September 21, 2014, 06:58:44 pm »
Irrlichit has been around for longer, and its requirements might be lower.

It requires years of C++ programing and computer/hardware understanding. IE you have to know how to program and we do NOT know how to program and if we did probably would not be very good at it.

Unity does most of the work and UE4 is supposed to be an in between but closer to unity.

Maxaxle

  • Full Member
  • ****
  • Posts: 252
  • Karma: +5/-0
    • View Profile
Re: contents of garage
« Reply #14 on: September 22, 2014, 07:32:12 pm »
I think I get what you mean.