I get what you mean, but most racing games with manufacturer names in them (even ones that explicitly endorse or are centered around specific cars) feature SOME sort of collision physics. On the milder end, we have stuff like NFS, which has collision physics but usually only pre-rendered damage, whereas on the more extreme end we have Vin Diesel: Wheelman (read: "Vin Diesel: The Movie: The Game: The Movie: The Game") which prominently features Pontiacs and Opels that can be crashed, shot up, used in car combat (people in cars smashing/bashing/small-arms-fire-ing each other on the streets of a real city), and eventually blown up just like any other car. IMO the cars with official names attached to them don't even have many attractive aspects when compared to other cars you can snag in the game.