Author Topic: Part failure, etc.  (Read 24952 times)

Maxaxle

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Part failure, etc.
« on: January 26, 2014, 11:53:49 am »
1. What should happen when...
a. an engine part fails?
b. a transmission fails?
c. a drivetrain part fails?
d. the brakes fail?
e. the electrical system fails?
2. What warnings or hints should be given? Maybe the car just doesn't sound right if a part is in bad condition?

cdoublejj

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Re: Part failure, etc.
« Reply #1 on: January 26, 2014, 12:59:56 pm »
e. is out
c. might be out not sure

the rest should definitely be in the game.

e. actually looking at 2 e might be in the game we deal with ignition system parts.

2. might happen. in SR 1 and 2 you get called an idiot for trying to install a bad part or tryign to go racing with not every part installed.

in games like SR 1 and 2 you sometime had to replace most of the engine or the entire transmission.

Perhaps this time around certain engine parts can be salvaged and the transmission sent to a/the transmission shop?

All really good questions, i'm just answering off the top of my head with out any real thought.

Maxaxle

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Re: Part failure, etc.
« Reply #2 on: January 26, 2014, 01:40:34 pm »
As for that last bit: maybe there would be a system to attempt repairs; with no money, you could bend things back into shape, grind them down, and try to patch things up. With some money, you could weld, solder, and add scrap metal. With a lot of money, you could get really nice metal and some excellent welding equipment in addition to using some tools in a machine shop.

cdoublejj

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Re: Part failure, etc.
« Reply #3 on: January 26, 2014, 01:59:24 pm »
GHG had something like that. I think that's a very valid and plausible idea. i know growing up we have always reused air filters after blowing them out and cleaned up and reused old spark plugs.

I think that is an idea worth putting in if possible or at the very least considering putting in. I know that GHG had that but, you could repair things with money and not with out money so i don't see why that shouldn't be in the games as their car parts that can be fixed for free. maybe not like NEW fixed but, usable again.

TSJ

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Re: Part failure, etc.
« Reply #4 on: July 15, 2014, 03:55:25 am »
Since we will not have damage models, then perhaps we need some way of showing wear and tear using textures, kinda like in GHG... A damaged car part (engone part, body part etc..)  could have various textures... like

new (no rust)
worn (slight rust)
very worn (rust)
worn/damaged beyond repair (all rust)

Pedal to the metal

cdoublejj

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Re: Part failure, etc.
« Reply #5 on: July 18, 2014, 06:55:00 am »
Since we will not have damage models, then perhaps we need some way of showing wear and tear using textures, kinda like in GHG... A damaged car part (engone part, body part etc..)  could have various textures... like

new (no rust)
worn (slight rust)
very worn (rust)
worn/damaged beyond repair (all rust)

Sounds reasonable. Don't forget SR1 and 2 had damage and wear and you could inspect the parts and if you were smart you did so that it didn't fail in a race.

Maxaxle

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Re: Part failure, etc.
« Reply #6 on: July 18, 2014, 08:24:18 pm »
Since we will not have damage models, then perhaps we need some way of showing wear and tear using textures, kinda like in GHG... A damaged car part (engone part, body part etc..)  could have various textures... like

new (no rust)
worn (slight rust)
very worn (rust)
worn/damaged beyond repair (all rust)

Sounds reasonable. Don't forget SR1 and 2 had damage and wear and you could inspect the parts and if you were smart you did so that it didn't fail in a race.
Heh, I've dropped my fair share of transmissions in SR1.

cdoublejj

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Re: Part failure, etc.
« Reply #7 on: July 20, 2014, 09:56:02 am »
though why rust? wouldn't that make more sense for body panels? the old SR3 Alpha did the 'ol GHG for worn parts with the green,yellow,rad, dark color scheme for parts. ...Well it makes sense for junk yard parts i guess. I would maybe guess some kind of inbetween that uses both ideas together?

Maxaxle

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Re: Part failure, etc.
« Reply #8 on: July 24, 2014, 07:56:30 pm »
Rust crops up fairly easily wherever it snows or rains a lot, and the effect is compounded if the roads are being salted. Additionally, if a manufacturer was careless about rust-proofing, a body panel or even a piece of a car's chassis can fall out.

cdoublejj

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Re: Part failure, etc.
« Reply #9 on: July 30, 2014, 01:02:48 pm »
That's probably too far. Cars didn't just fall apart back then and they don't today. I live in such a place and people just take there cars to the car wash once a week or more ti clean out the salt.

Maxaxle

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Re: Part failure, etc.
« Reply #10 on: August 02, 2014, 12:14:22 pm »
Yeah, but that's if you actually take care of the car. If you've ever played Far Cry 2, you'll know that a well-maintained piece of crap can and will outclass an amazing gun on its way down; in Street Rod 3, I was thinking that we could have a similar deal, i.e. "keep your car clean and maintained and it'll last forever, but if you ignore serious problems it might just crap out".

cdoublejj

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Re: Part failure, etc.
« Reply #11 on: August 02, 2014, 10:02:37 pm »
This is 1972 half the cars won't be any older than years old. Yes there is merit to what you say! Especially for the older hot rods and early muscle cars.

ST1

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Re: Part failure, etc.
« Reply #12 on: July 02, 2015, 08:15:51 am »
Launching a car hard defiantly puts alot of strain on the drive train.
Remember wheel spin relieves alot of stress of the gearbox. If the car gets to much traction that's when things start breaking.. RED Lining a car unnecessary also diminishes engine life dramatically.

There should be a option to "Send you parts away for reconditioning" cos its cheaper but then you loose days unless you have loads of cash to just buy spare parts all the time....

Over-tuneing your car (running too lean should also negatively impact engine life, maybe you can add a option for a AIR FUEL RATIO gauge.

Will Octane boosters be allowed? mixing your own Toluene/xylene/methanol etc....( will allow you to tune the car alot more aggressively

cdoublejj

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Re: Part failure, etc.
« Reply #13 on: July 03, 2015, 10:18:27 pm »
Launching a car hard defiantly puts alot of strain on the drive train.
Remember wheel spin relieves alot of stress of the gearbox. If the car gets to much traction that's when things start breaking.. RED Lining a car unnecessary also diminishes engine life dramatically.

There should be a option to "Send you parts away for reconditioning" cos its cheaper but then you loose days unless you have loads of cash to just buy spare parts all the time....

Over-tuneing your car (running too lean should also negatively impact engine life, maybe you can add a option for a AIR FUEL RATIO gauge.

Will Octane boosters be allowed? mixing your own Toluene/xylene/methanol etc....( will allow you to tune the car alot more aggressively

Gear Head Garage let you recondition parts. as far as i know it was always planned for sr3. Hot Rod American street drag took it a step further and certain part installs took more time out of your calendar. perhaps having it take time to have parts reconditioned might be an idea worth considering?

Maxaxle

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Re: Part failure, etc.
« Reply #14 on: July 04, 2015, 05:20:56 pm »
Hot Rod American street drag took it a step further and certain part installs took more time out of your calendar. perhaps having it take time to have parts reconditioned might be an idea worth considering?
If we have that feature, I'd like estimates and such. I know I always seemed to loose time in SR1 and SR2 whenever I installed parts.