Author Topic: Anyone else getting messages about "Hot Rod Hustle"?  (Read 11321 times)

Maxaxle

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Anyone else getting messages about "Hot Rod Hustle"?
« on: January 21, 2014, 12:08:05 pm »
A Mr. Eli Hyder emailed me a few days ago, basically saying "Hey, I heard you like Street Rod. Well guess what? We're making a Street Rod-style game! Come look at our kickstarter!". These guys are hoping to make it an MMO with loads of perks for anyone who backs it, but (un)fortunately they seem to be coming up short on funding. Don't get me wrong, it's an interesting idea, but IMO it's better to have a working singleplayer or local-multiplayer game before starting on anything massively multiplayer.

http://www.kickstarter.com/projects/tylert83/hot-rod-hustle

cdoublejj

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Re: Anyone else getting messages about "Hot Rod Hustle"?
« Reply #1 on: January 22, 2014, 09:31:35 am »
Yeah it's an interesting project. I'll curious to see what they make of the game and if they hit funding.

Maxaxle

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Re: Anyone else getting messages about "Hot Rod Hustle"?
« Reply #2 on: January 22, 2014, 02:10:14 pm »
What bugs me more about it than anything else is the fact that it seems to have been optimized for a smartphone.

cdoublejj

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Re: Anyone else getting messages about "Hot Rod Hustle"?
« Reply #3 on: January 22, 2014, 07:36:03 pm »
Street Rod 3 used to be 3D untill a Jason b hit wall when trying to figure how to handle racing like the original games did, which i think was/is primitive voxels.

Maybe that's why they did 2D for the garage 3D for racing. The racing looks like it took a NFS III approach and uses 2D images for car interior when using the in car views and probably if i had to guess black windows to cut polys as to not render the inside of the car.


I thin SR3 should bring older computers like my laptop to it's knees to compensate for the development delay but, not poorly optimized but, i could be taking out of my ass because i haven't really don't intensive research or any testing with Unity 3D yet.

Maxaxle

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Re: Anyone else getting messages about "Hot Rod Hustle"?
« Reply #4 on: January 22, 2014, 09:57:35 pm »
IMO it should *scrape by* with lowest EVERYTHING using a mid-2000s laptop. Quick idea: multiple versions of the game for different computer specs? I'll use NFS graphics as an example, since there are SO MANY NFS GAMES.

-One release for wimpy-ass computers (i.e. voxel graphics and/or NFS1 graphics)
-One release for low-end computers (i.e. NFS Hot Pursuit 2 graphics)
-One release for mid-range computers (i.e. NFS Carbon? NFS Undercover?)
-One release for high-end computers (i.e. NFS ProStreet or NFS The Run)
-One release for SUPERCOMPUTERS. (i.e. the latest NFS Hot Pursuit or better)

Put simply, the models, textures, and default effects would be changed for each release, but the physics, gameplay, etc would stay exactly the same.








FIVE GRAND

cdoublejj

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Re: Anyone else getting messages about "Hot Rod Hustle"?
« Reply #5 on: January 23, 2014, 11:39:30 am »
Well pro street and undercover i think used the same engine and had fairly similar graphics.

NFS III was interesting in that it has good graphics but, combines 2D and 3D to make it work.

Also a computer form the 2000s can do more 3D then a lot of android devices but, that gap is quickly closing.

https://www.youtube.com/watch?v=BXNLZPxxU1E

https://www.youtube.com/watch?v=fJagJqak-FI

Maxaxle

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Re: Anyone else getting messages about "Hot Rod Hustle"?
« Reply #6 on: January 23, 2014, 01:19:13 pm »
I see what you're getting at. Still, I don't want to imply that high-end Android devices wouldn't have a place in this (they'd just take the higher three spots) nor that low-end, old computers wouldn't have a place in this (see the first two spots). I'm saying that we should accommodate for more or less everything, even if we don't personally deal with the lower-end stuff.

cdoublejj

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Re: Anyone else getting messages about "Hot Rod Hustle"?
« Reply #7 on: January 23, 2014, 05:51:34 pm »
Normally i take that stance but, there is major cost some where. Like LODs making multiples of each texture and model is timing and consuming and expensive. or you have to sacrifice the games graphics and pysics all together.

It's so bad to make LODs or every thing if your making a nearly 1:1 copy for something like a DS or hand held that has about as much power as low end computer or Android.


Maxaxle

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Re: Anyone else getting messages about "Hot Rod Hustle"?
« Reply #8 on: January 23, 2014, 07:49:48 pm »
1. Well maybe we could have a few versions of the game, one for a generalized "range" of computers, and then mix and match features until we have over 9000 subsets of each set of features?
2. Lol, you overestimate the DS' capabilities. The most advanced game I have for it, GTA Chinatown Wars, has GTA3-esque physics and fewer than ten or twenty vehicles on screen at any given time.

cdoublejj

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Re: Anyone else getting messages about "Hot Rod Hustle"?
« Reply #9 on: January 23, 2014, 08:19:00 pm »
1. Well maybe we could have a few versions of the game, one for a generalized "range" of computers, and then mix and match features until we have over 9000 subsets of each set of features?

 :o

2. Lol, you overestimate the DS' capabilities. The most advanced game I have for it, GTA Chinatown Wars, has GTA3-esque physics and fewer than ten or twenty vehicles on screen at any given time.

DS as in like 3DS.

Maxaxle

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Re: Anyone else getting messages about "Hot Rod Hustle"?
« Reply #10 on: January 23, 2014, 09:19:10 pm »
2. Lol, you overestimate the DS' capabilities. The most advanced game I have for it, GTA Chinatown Wars, has GTA3-esque physics and fewer than ten or twenty vehicles on screen at any given time.

DS as in like 3DS.
[/quote]
Oh yeah, I bet you could even run GTA3 on a 3DS.