Author Topic: Game engine  (Read 55166 times)

cdoublejj

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Re: Game engine
« Reply #30 on: December 13, 2012, 05:48:11 am »
since unity and OUYA are working hand-in-hand right now, i'm sure the hardware AND unity will be optimised together to have the best performance.
also, i did some tests, i made some builds with non-mobile projects, and it ran pretty smoothly on the nexus 7, which has the same CPU as OUYA.

I don't it's gonna handle multi hundred k poly models to well. not to stuff words in yours any one's mouth but, imho i'd prefer to not gimp the pc version for mobile.

That said i have saw the tegra 3 demo way back and that looked pretty slick as far as gpu performance for a mobile device.

MF_FLED

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Re: Game engine
« Reply #31 on: April 24, 2013, 02:44:43 pm »
Any news?
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cdoublejj

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Re: Game engine
« Reply #32 on: April 25, 2013, 10:03:49 am »
On what? What game engine we are using?

MF_FLED

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Re: Game engine
« Reply #33 on: April 25, 2013, 12:47:55 pm »
yes
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cdoublejj

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Re: Game engine
« Reply #34 on: April 26, 2013, 10:49:03 pm »
I was told Unity. Last time we considered Unity we were looking at some pay for addons that improve upon unity car handling and physics.

Vaelor

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Re: Game engine
« Reply #35 on: May 24, 2013, 11:07:36 am »
Yes, we will be using Unity. If we can scrape up a little cash, we will be buying a physics engine that we will definitely need to make SR3 any good.

(I know I just repeated what cdoublejj said, but I'm just confirming it officially.)
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Maxaxle

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Re: Game engine
« Reply #36 on: May 24, 2013, 11:31:26 am »
I know it may or may not make sense, but what if you write your own engine instead?

cdoublejj

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Re: Game engine
« Reply #37 on: May 25, 2013, 09:00:17 am »
We did! That is the old SR3, then before deciding on Unity we were gonna use Irrlicht, it does most of the stuff like sound, graphics and physics but, every thing else has to made/coded by hand.

As much as I though Unity sucked combined with the fact it hasn't ever been used for a serious well known racing game ever before, I ended up being converted to the dark side.

Unity will do things for us with out sacrificing the game quality, or so I'm told. It's supposed to save time and labor.

Maxaxle

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Re: Game engine
« Reply #38 on: May 26, 2013, 03:41:09 pm »
As much as I though Unity sucked combined with the fact it hasn't ever been used for a serious well known racing game ever before, I ended up being converted to the dark side.
what

Also: The only real upshot I can think of is that it allows for rapid prototyping and a finished (if not decent beta) in your hands, ready to port to a new engine or something like that.

cdoublejj

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Re: Game engine
« Reply #39 on: May 27, 2013, 12:23:34 pm »
what do you mean what? you don't understand the words? well to make our own game engine could take over year, just working on the programming aspect. Not to mention we have no experienced game programmers.

Maxaxle

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Re: Game engine
« Reply #40 on: May 28, 2013, 04:04:18 pm »
what do you mean what? you don't understand the words?
The "dark side" bit.

cdoublejj

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Re: Game engine
« Reply #41 on: May 29, 2013, 01:18:33 pm »
wow you are really missing out there bud. the dark side bit is a star wars reference, i'm guessing you have never seen an any of the original star wars.

it means even though i thought i would never in a million years like Unity they persuaded me in to linking it and understanding it's features.

Maxaxle

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Re: Game engine
« Reply #42 on: May 31, 2013, 10:55:53 am »
the dark side bit is a star wars reference
No, I got that bit.

it means even though i thought i would never in a million years like Unity they persuaded me in to linking it and understanding it's features.
Ohhh I see.

cdoublejj

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Re: Game engine
« Reply #43 on: May 31, 2013, 09:40:40 pm »
"UNITY IS THE GOD DAMN DEVIL!"... "Hey we should probably use Unity."

Maxaxle

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Re: Game engine
« Reply #44 on: June 01, 2013, 02:46:17 pm »
"UNITY IS THE GOD DAMN DEVIL!"... "Hey we should probably use Unity."
Lol, did it actually happen like that? Maybe in a three-month period?