Author Topic: Game engine  (Read 58697 times)

Shigsy

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Re: Game engine
« Reply #60 on: September 30, 2013, 06:43:23 am »
The main selling point of JS is that it's fast to write and execute. Unity has been used for quite a few major commercial titles across all platforms at this stage and you can use either JS or C# for all of your code, so I wouldn't worry about performance to be honest.

If you're writing a simple 2D game first, just a tarted-up version of SR2, then you don't have Unity or anything else to add overhead so it'll be even faster again.
« Last Edit: September 30, 2013, 06:45:18 am by Shigsy »

cdoublejj

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Re: Game engine
« Reply #61 on: October 10, 2013, 05:28:35 am »
since it is 3d we were original looking at irrlicht which by happen stance is being used for these guys who doigna terrific job, https://openmw.org/en/  as well as another racing game, Tux Kart.

it handles 3d, physics and i think sound or part of the sound for you, but, unity does even more of the work for you and as far as i know it has linux support now. i couldn't see us developing a good in house engine even with money, at least not with out BUKU money.

Battlewagon

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Re: Game engine
« Reply #62 on: November 16, 2013, 05:22:18 pm »
Sorry if I'm barging in on this issue, but I have two points, which I've partly detailed elsewhere.  Firstly, what engine does TORCS use?  It's open-source, I've heard, and I've tinkered with it a little, but I don't know much else about it.  The problem, I would think, would be more integrating the other SR features like the garage, the moddable cars, etc. which TORCS isn't even close to having.  For that matter, it's difficult even getting nice views of the cars you're developing so that you can correct bugs.  I haven't found a freecam function, for example. 

And on the second point.........if we want to start developing content, particularly cars and mods, what formats should we use?  What file types, poly counts, and so one should be used?  I've noticed some screenshots of a supposed new SR3 around the internet that seems much more detailed than the beta, so I assume someone is already making content for it.  If I want to build something, how should I do it?  I'm thinking of making some TORCS cars initially, but then how should I convert those cars for SR3?