Recent Posts

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Development / Source from Alpha 21.05.2015 ?
« Last post by sr3fr on May 19, 2016, 01:17:16 pm »
where can i Download the sources of the alpha version: 21.05.2015 ?
General Talk / Re: What car handling do you prefer in games?
« Last post by cdoublejj on May 02, 2016, 02:53:15 pm »
Yeah it's possible to have pretty good idea of what effect it will have with out math. Physics don't really change but, the cars do.  :P It helps to have experience riding any thing wheels since the age of 4 and come from a family of mechanics and hot rodders.

How ever there books out there like "How to Make Your Car Handle: Better Handling, Safety and Performance" That explain the science and math.

This is one reason I like simcade, fairly or really close to the real thing with out needing millions of dollar or hours of program and research and development. Sometimes with all that simulation racing games aren't that much more accurate. sometimes wildly inaccurate like need for speed shift. (Grant it they market it as a simulator though it's far from)
Suggestions / Found Parts
« Last post by Maxaxle on April 26, 2016, 01:33:36 pm »
Every so often, usually when I'm driving around, I'll see a discarded hubcap or a chunk of a bumper laying in the gutter or on the sidewalk. What if you could find twisted exhaust pipes, torn-up exhaust pipes, and the occasional bumper or car wheel while exploring the city?
Street Rod 3 Discussion / Trying to learn unity
« Last post by TSJ on April 03, 2016, 08:17:37 am »
Hello again everyone  :)

I am trying to learn my way around the unity engine and I just wanted to share a video of
my progress in doing that...

sorry about the short video, but the screen recording software is buggy


the car is a 1972 Mercury Monterey 2DR:

I have permission from its original author to use it.
General Talk / Re: What car handling do you prefer in games?
« Last post by Maxaxle on March 03, 2016, 12:15:01 am »
For example, is it really possible to know the effect of a mod in real life?
...No? /s

Being serious, there's probably some large amount of math involved in estimating and/or simulating the effects of a mod.
Development / Re: a small progress
« Last post by Battlewagon on February 28, 2016, 01:27:45 pm »
I've found the "Pop the Hood" videos on YouTube.  The garage scene looks very far along, at least.  Is there any news?  I'm currently in a computer science diploma program with access to Unity and 3D StudioMax (as well as Blender and the stuff I had before), so I might be able to push it along.
General Talk / Re: street rod 1 special edition
« Last post by Battlewagon on February 28, 2016, 01:16:03 pm »
I seem to recall reading this thread ages ago.  However, I didn't have a copy of Street Rod SE in my hands at that point.  I've been fiddling with it, thoroughly enjoying it, although as I've said many times I would like to see all of the original games combined, if possible.  Marco seems to be considering something like this, as he plans to do an Android version with completely new code (presumably Java). 
General Talk / Re: What car handling do you prefer in games?
« Last post by Battlewagon on February 28, 2016, 01:13:32 pm »
I would lean toward authentic car handling, but I realize that with a game like Street Rod 3, many compromises have to be made.  For example, is it really possible to know the effect of a mod in real life?  So many variables have to be taken into account that inevitably a compromise has to be found. 
General Talk / Re: Voting 1934 Ford Cabriolet (convertible)
« Last post by Battlewagon on February 28, 2016, 01:11:24 pm »
I've been of the opinion from the beginning that there should be at least one 1932 Ford Model 18 and one 1934 Ford Model 40A for Street Rod 3, even if these cars have existed in past versions.  For that matter, it would be a good thing to have as many "legacy" cars from previous versions as possible.
General Talk / Re: Thank You for 2015 Traditional Homebuilt Voting
« Last post by cdoublejj on February 06, 2016, 11:26:44 pm »
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