Recent Posts

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Development / Re: The Vega Project
« Last post by Maxaxle on July 30, 2016, 09:16:21 pm »
Maybe one day I'll be that good with Blender...As for Nova blueprints, have you tried searching online? I haven't found anything free (yet), but these are fairly cheap:
Development / The Vega Project
« Last post by Battlewagon on July 29, 2016, 08:52:35 am »
Hello again everyone.  About two years ago, I tentatively expressed interest in modelling a Chevy Vega for Street Rod 3, but didn't promise anything because I had no idea whether I would have a chance to do it.  I've now got as far as the interior model, with the UV map for it the next thing to do...

Another thing I'm looking for is dimensions for parts like the steering wheel, console, and so on, because so far I've just been eyeing these from photographs, and I'm sure the sizes are wrong.  Therefore...this is a request for blueprints or measurements, if anyone has them.
Development / Re: Source from Alpha 21.05.2015 ?
« Last post by Battlewagon on July 29, 2016, 08:48:02 am »
I think he means the code for the Alpha on YouTube here:
General Talk / Re: street rod 1 special edition
« Last post by TSJ on June 20, 2016, 03:14:27 pm »
an android version that combines 1+2+SE would be very awesome... especially if it used amiga level graphics or better
Street Rod 3 Discussion / Re: Trying to learn unity
« Last post by TSJ on June 20, 2016, 03:10:15 pm »
Thanks :)

I currently trying to figure out how to use the same object (the car) in multiple scenes (the garage and the track)... I haven't had much time to play around with it since I made that youtube video because of work, but I hope I at some point will be able to be strong enough in unity to be able to help out with SR3.
Development / Re: Source from Alpha 21.05.2015 ?
« Last post by cdoublejj on June 18, 2016, 05:10:27 pm »
Street Rod 3 Discussion / Re: Trying to learn unity
« Last post by cdoublejj on June 18, 2016, 05:09:32 pm »
wow. way further than i ever got. nice job!!!
Development / Source from Alpha 21.05.2015 ?
« Last post by sr3fr on May 19, 2016, 01:17:16 pm »
where can i Download the sources of the alpha version: 21.05.2015 ?
General Talk / Re: What car handling do you prefer in games?
« Last post by cdoublejj on May 02, 2016, 02:53:15 pm »
Yeah it's possible to have pretty good idea of what effect it will have with out math. Physics don't really change but, the cars do.  :P It helps to have experience riding any thing wheels since the age of 4 and come from a family of mechanics and hot rodders.

How ever there books out there like "How to Make Your Car Handle: Better Handling, Safety and Performance" That explain the science and math.

This is one reason I like simcade, fairly or really close to the real thing with out needing millions of dollar or hours of program and research and development. Sometimes with all that simulation racing games aren't that much more accurate. sometimes wildly inaccurate like need for speed shift. (Grant it they market it as a simulator though it's far from)
Suggestions / Found Parts
« Last post by Maxaxle on April 26, 2016, 01:33:36 pm »
Every so often, usually when I'm driving around, I'll see a discarded hubcap or a chunk of a bumper laying in the gutter or on the sidewalk. What if you could find twisted exhaust pipes, torn-up exhaust pipes, and the occasional bumper or car wheel while exploring the city?
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