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81
Car Talk / Re: Best non-American Muscle Cars? Perfect fit
« Last post by ST1 on October 09, 2016, 07:35:24 am »
These are not American, they are South African special edition however they are very applicable to the game and fit the time line perfectly.

Regards
ST1




http://www.africanmusclecars.com/index.php/chevrolet-holden-opel/chev-firenza-canam

The Chevy Canam is an insane car. It was built in 1972 for racing consisting of a very light Vauxhall Firenza body and the Z28 engine used in racing in America, but better known for their use in Camaros. The high performance engine and light body gave it superior performance figures, awesome even by todays standards:



82
General Talk / Re: street rod 1 special edition
« Last post by ST1 on October 09, 2016, 07:15:27 am »
Any updates?
83
Suggestions / Re: Found Parts
« Last post by ST1 on October 09, 2016, 07:13:10 am »
You find usable car parts lying on the side of the streets in your city?
84
General Talk / Re: street rod 1 special edition
« Last post by cdoublejj on October 07, 2016, 11:35:59 pm »
Marco's project is basically just exactly that but, with the DOS graphics.
85
Street Rod 3 Discussion / Re: Trying to learn unity
« Last post by cdoublejj on October 07, 2016, 11:34:59 pm »
if all else fails. UnReal Engine has been trying very hard to compete with Unity, if Unity is too hard to learn maybe one of the later/latest UE version could be used?
86
Development / Re: a small progress
« Last post by cdoublejj on October 07, 2016, 11:33:14 pm »
As far as I know it's just scene with some features but, i could be wrong the author could have developed more bits and pieces and or scenes.
87
Development / Re: The Vega Project
« Last post by cdoublejj on October 07, 2016, 11:30:51 pm »
some time GM used the same parts for different models of cars. So if someone really knew there stuff you could tell what models of cars you could dimensions from that match the vega for stuff like steering wheels and seats etc etc.
88
Development / Re: The Vega Project
« Last post by Hellmark on October 04, 2016, 01:53:45 pm »
Looking damn good to me!
89
Development / Re: The Vega Project
« Last post by Battlewagon on August 02, 2016, 02:25:18 am »
I mention on the video that a lot of Vegas have interior components from other cars, so accurate measurements for individual Nova parts might work.  At least it would be a way to cheat.  :-D  As far as I know, however, the Nova was a bigger car, so the interior overall would be larger.  I guess it would depend on how complete the drawings are.
90
Development / Re: The Vega Project
« Last post by Maxaxle on July 30, 2016, 09:16:21 pm »
Maybe one day I'll be that good with Blender...As for Nova blueprints, have you tried searching online? I haven't found anything free (yet), but these are fairly cheap:

https://www.the-blueprints.com/blueprints/cars/chevrolet/page/8/
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