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General Talk / Re: making a RPG
« Last post by cdoublejj on February 01, 2018, 01:12:29 pm »
another source worth looking at aside form youtube might be udemy. i know i've bought as well as found free courses on game engine like UE and Unity. i think they have free tutorials for Blender.
News / Re: [IMPORTANT!] Member database cleanup
« Last post by SA_Jay on January 26, 2018, 08:48:53 am »
newest member here, was looking for the original game and came across this site
awesome this would be awesome
General Talk / Re: making a RPG
« Last post by Orosco on January 19, 2018, 12:24:49 pm »
Any good tuts on youtube?
News / Re: NFS World Offline
« Last post by Maxaxle on December 24, 2017, 09:47:13 pm »
Indeed. Try out the Offline version and then imagine that you'd be able to do most events with other players.
News / Re: NFS World Offline
« Last post by cdoublejj on December 22, 2017, 05:17:51 pm »
i like to drive around in GTA more often then not sometimes i piddle around in need for speed carbon and most wanted form time to time. if i under stand correctly NFS world had different events players could participate in.
News / Re: NFS World Offline
« Last post by allenwisky123 on December 20, 2017, 03:54:03 am »
Need For Speed World The most fun racing game I like playing this game.
News / Re: [IMPORTANT!] Member database cleanup
« Last post by cdoublejj on September 12, 2017, 11:12:55 pm »
not really but, in the old alpha you could make your own but, it wouldn't do much
General Talk / Re: UNITY GAMES
« Last post by ShelbyKopp on September 04, 2017, 05:44:01 am »
The latter was made better and more fun. And another game I like is GT.
News / Re: [IMPORTANT!] Member database cleanup
« Last post by NatoB on August 24, 2017, 06:20:40 am »
any ad-on to SR3 or upgrades
General Talk / Re: Progress Report? ETA Til Next Beta? PC Gamers need you haha!
« Last post by cdoublejj on August 13, 2017, 10:22:08 pm »
When I first joined these forums over a decade ago, most of the game and game engine had to be designed, engineered and coded manually! Now we have libraries and game engines to empower game developers more than ever before and these tools repositories improve and grow every day.

That's not even the half of it, there were design complexities that were debated or unknown solutions for only for games of the genre to come out and offer interesting ideas on ways to figure things out. The power of the internet also now allows us information, historical documentation, photos and even videos that show and answer questions and provide direction and historical fact that can now also aid the design process as well as aid with creation of art assets and or design of said art assets.

What was once 90% a question of man power and cold hard cash has shifted more towards a matter of drive and time, as in cost not inevitability.

Even if it never comes to fruition there have already been several tech demos made, the first 2 of which were made with far far fewer softwares, tools and information available.
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