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Messages - Maxaxle

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211
Development / Re: Multiple OS Compatibility
« on: July 31, 2012, 12:35:33 pm »
I'm no developer, and I'm probably going to make a fool of myself by saying this, but I've heard really good things about Python. How viable is it as a scripting language?

212
Suggestions / Re: Kickstarter
« on: July 28, 2012, 01:35:39 pm »
I could still really use it for an archive.
Perhaps we make a link to the old forums here?...I haven't seen them myself, so someone else would have to find them.

213
General Talk / Re: ok so its not sr3
« on: July 27, 2012, 02:19:18 pm »
See, there is NOTHING realistic about that bike video. That fucker would have come flying over the handlebars at least 200 times during that 2 min video if that was "realistic". Even that bus probably would have exploded eventually. I know you like showing off your GTA FRAPS videos cdoublejj, but did those videos have ANY relevance to this thread or SR3 at all??
He's pointing out the possibilities associated with GTA-style handling files (or at least a single .cfg dictating all vehicle handling characteristics). You could have the cars be hilariously cartoonish (first vid) or you could have them be pseudo-realistic, like with an unmodded GTA4.

214
Suggestions / Re: Let's (Hypothetically) Play Street Rod 3
« on: July 24, 2012, 12:40:55 pm »
of course some of it is at the mercy of weather or not it can be coded or implemented.
Isn't that usually the case? :P

215
General Talk / Re: ok so its not sr3
« on: July 24, 2012, 12:36:03 pm »
Hopefully i'm not coming off as a complete ass hole, I think coming up with new ideas is good thing.
Honestly, I like the constructive criticism. A little bit of brainstorming never hurt.

Although, yes, the DOS games were more about balance and realism than fun, it couldn't hurt to make the game a little (a LOT) more open-ended. At worst, we have a game that suits most people. At best, we have a game that makes the NFS series look bland and outdated.

216
Suggestions / Re: Let's (Hypothetically) Play Street Rod 3
« on: July 23, 2012, 08:21:19 pm »
little know fact country back road racing has been planned for sr3 since before i joined the project.
You have my attention.

I thought of something while writing a reply to another topic: a Fun-Balance-Realism analog slider for each element of the game, separate from the normal difficulty selector(s).
Fun: Cartoonish, silly, nonsensical fun. Not balanced, not realistic.
Balance: Each pro has a con, and each benefit has a downside. Not necessarily fun or realistic.
Realism: Simulation! Not necessarily fun or balanced.

The idea here is that you can either play Midnight Club With Only Muscle Cars And You Can Upgrade Your Cars, or you can play NFS Muscly Cars, or you can play Gran Muscly Turismo, or any combination of those examples.

217
General Talk / Re: usability discussion about the old streetrod games
« on: July 23, 2012, 08:11:53 pm »
There is a story line that ties in to the first to games but, it isn't much, it is something along the lines of being a cousin of the guy form sr2 and you have cash saved up from working and are ready to spend your summer street racing.
wait what does this have to do with usability i dont even

218
General Talk / Re: ok so its not sr3
« on: July 23, 2012, 08:09:51 pm »
I really want the handling to be right on this game, we can't do a simulation but, we can come close. A perfect balance between sim and arcade (GTA 4, NFS pro street).
Yeah, but IMO we should decide which elements will be closest to one of three choices. The first choice would be "Fun". Think Saint's Row 2 or 3 when you think "Fun". It's not balanced, it's not realistic in any sense, it's all about player experience. Unfortunately, most things are unbalanced as a result. The second choice is "Balance". Think about how GTA4 weapons and vehicles work, as well as their possible combinations and intersections. That's balance. Not necessarily fun or realistic, but this way there will be an upside and a downside to everything (i.e. you can tune up your car for racing and beat other racers with ease, but it's expensive, maintenance is expensive, gas is expensive, etc.) The last choice is "Realism". Self-explanatory, but not necessarily balanced or fun.

As an example, let's say cops are more Fun. They give out $25-$75 tickets and you never get a record, maybe they'll try to ram you off the road if you don't stop, but some players will curse at their computers when they get rammed off the road (wrecked) and it's really not realistic at all. If the cops were mostly Balanced, they'd give out $50-150 tickets, however they would touch the player car as little as possible, maybe get in front of and slow down the player car (by pressing their back bumper to the player's front) or PITT the player. If they were mostly Realistic, they'd give out really expensive tickets ($100+) and be nice unless the player gave them a reason to be harsh. This could bankrupt players quite easily, and the added realism would make for added difficulty in evasion, however the player's options would open up a lot more.

219
Suggestions / Re: Ideas and concepts (56K death)
« on: July 23, 2012, 08:00:26 pm »
I'm impressed.

220
News / Re: DONATIONS
« on: July 23, 2012, 07:59:56 pm »
Hey i would like to donate but dont have or want a paypal account. Is there anyway to do this?
You could always get a Visa gift card. Disposable, cheap, easy, literally no-strings-attached-ever way to turn cash in hand into (almost) universally useful electronic payment.

221
Suggestions / Re: Let's (Hypothetically) Play Street Rod 3
« on: July 21, 2012, 04:31:24 pm »
The idea of scrubbing your car your self isn't a first and i have played games (a game) when you have to scrub the car your self. suffice to say it borders along one of those moments where you yell out  " WHAT WERE THEY THINKING!" not unlike the angry video game nerd.
XD I can imagine. Anyway, the idea behind the car wash thing is basically that the player can make things shinier and nicer, for a cost; either some menial task (like washing or waxing the car) or a small fee (so someone will do it for you). The benefit of making your car look nicer/faster would be that higher-ranked opponents would face you, but that could also be a problem if you rice your car instead of tuning up the engine (as many new players would realize). IIRC that's an actual (small) game mechanic in SR1/SR2, to the point where leaving the car exterior untouched would result in all-stock/only slightly modified opponent cars.

222
Suggestions / Re: Let's (Hypothetically) Play Street Rod 3
« on: July 20, 2012, 11:52:24 am »
Thanks, but in all honesty ccdoublejj had some good points. As for my post, I'll probably revise it a few times as new content is released (screenshots, videos, alpha/beta versions, etc.)...

223
General Talk / Re: usability discussion about the old streetrod games
« on: July 10, 2012, 04:19:55 pm »
this is not a commercial product anymore
You're missing the point. I'm saying that some computers are physically incapable of running DOSBox, or at least at a decent rate. Besides, most long-running game series (most GTA-style games, most racing games, most FPSs, etc, etc.) don't require the player to play the earlier games, though it can be helpful. For example, TF2 is so different from TFC that it's more practical NOT to play TFC unless you already own it. The simple fact that something is easy to use from a modern-day perspective helps things along extremely well.

224
General Talk / Re: usability discussion about the old streetrod games
« on: July 08, 2012, 06:28:28 pm »
People who play SR3 without having played the 2 classics should be shot on sight.
Not everyone can run DOSBox without issue (or at all!), though SR3 probably won't have the same problems,.

225
General Talk / Re: ok so its not sr3
« on: July 08, 2012, 06:07:21 pm »
"Yes Rick this is turning out to be a fine race."
"Well Bob the racers are just screaming along at the blazing speed of 35mph. It is just an incredible site to see!"

 :P
More like 40, but yeah.

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