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Messages - Maxaxle

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16
Street Rod 3 Discussion / Re: DRAG RACING - Android Game
« on: June 27, 2015, 12:07:18 am »
Too many suspicious permissions (read/write phone storage AND caller ID AND network access). No thanks.

17
Development / Re: developer blog (kind of)
« on: June 22, 2015, 11:57:25 pm »
please note my results are always in reference to windows.
Isn't that always the case? It's a shame that Windows is such a resource hog though, especially when a given installation is on its last legs.

18
Development / Re: developer blog (kind of)
« on: June 14, 2015, 12:53:57 pm »
Saints row 3 is double edged sword, it runs great but, on some hardware it runs poor. i upgrade from an 8600GT  to a GT240 and it ran just as bad if not worse.
Huh. Never heard about that.
the original GTA III was bad port believe it or not it doesn't run on some hardware that meets the requirements where GTA VC runs on hardware BELOW the requirements.
Vice City is an interesting case: it's damn difficult to get it running, but once it's running, it works great. I have yet to make it run under WINE.
Then again system requirements are a fallacy there is no such thing just general guide lines. You can tell when they are off in instance where i upgraded my card with the next/similar step up and it didn't run better or as it should.
Indeed. I think the Steam page for Unturned reflects that nicely.
I once had GTA 4 run WORSE after LOWERING gfx settings.
That I can believe. GTA4 is a complete mess when it comes to porting.

19
Development / Re: developer blog (kind of)
« on: June 11, 2015, 02:14:05 pm »
i don't think it matter what you make the hardware will come out to support it sooner or later but, it still does have to be optimized. which is also interesting games that aren't optimized even run better on new hardware to extend but, they tend suffer frame rate drops what not still, atleast from what i've seen.

Well-optimized:
-Mafia 2
-Saints Row 3
Not well-optimized:
-GTA4
-L.A. Noire
Porting disasters:
-Saints Row 2

The top two will run flawlessly on a dual-core machine of the day, the middle two have mild framerate drops under certain conditions on my i3 machine, and the bottom one is self-explanatory. Haven't tested out SR2 on the i3 machine yet.

20
Development / Re: developer blog (kind of)
« on: June 08, 2015, 03:38:30 pm »
...and I'm just sitting here with an i3-4160, a GTX 560 Ti, and 16 GB of RAM. Recent upgrade, done as cheaply as possible.

21
Car Talk / Re: Best non-American Muscle Cars?
« on: May 21, 2015, 08:37:10 pm »
I totally forgot about the Jensen! And that Opel is something else, I didn't know about it at all.

22
Development / Re: developer blog (kind of)
« on: May 21, 2015, 08:35:34 pm »
still, i made a small update on streetrod3.com with a new video.
Sorry, what's that? I can't hear you over the sound of my HYPE!

23
News / Re: [IMPORTANT!] Member database cleanup
« on: May 08, 2015, 12:29:02 am »
Wouldn't it make more sense to delete every forum member with less than five posts, and then encourage new-but-active users to spam this thread?

24
Development / Re: developer blog (kind of)
« on: March 31, 2015, 11:06:59 am »
Hmmmm. I know GTA4 vehicle files have indeed been extracted from the game files before, since there are a fair number of Garry's Mod vehicles that use them.

Example:
https://www.youtube.com/watch?v=jdGh4FLtv30

More recent example: the SCars addon for Garry's Mod.
http://steamcommunity.com/sharedfiles/filedetails/?id=104487316
http://steamcommunity.com/sharedfiles/filedetails/?id=104492363

25
Development / Re: developer blog (kind of)
« on: March 29, 2015, 11:16:47 pm »
do you have the model for the car, too? because gta4 files are always locked, so we can't access the model in it.
Hmmmm, you tried OpenIV, right?

26
Development / Re: developer blog (kind of)
« on: March 01, 2015, 05:57:52 pm »
I noticed that all of the newspaper text was blurred out; if you want, I could try re-writing them.

27
Suggestions / Re: Axle tramp?
« on: February 23, 2015, 03:11:07 pm »
I wasn't saying we should have competitions about axle tramp (I prefer that term because it's more interesting), I was just wondering if we should have it at all. Too many movies and games equate a loss of traction with skidding, and it's kind of annoying.

28
Suggestions / Re: Axle tramp?
« on: February 22, 2015, 01:25:38 pm »
Sorry for the late post! Axle tramp is this:
https://www.youtube.com/watch?v=BVQ5iZQTQJI

29
Suggestions / Axle tramp?
« on: January 24, 2015, 04:17:19 pm »
Title says all; should we include axle tramp ingame?

30
Suggestions / Re: cannonball run
« on: January 06, 2015, 10:11:16 pm »
The only possible issues with a cannonball run:
1. Balancing for the possibility of a crash. One false move, or one unseen traffic car, and you're done.
2. Cops.
3. Fuel and repairs.

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