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Messages - cdoublejj

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391
General Talk / Re: its alive mwahaha MWHAHAHA
« on: April 28, 2012, 12:49:00 am »
Put simply is sreetrod combined with gear head garage and games like hotrod American street drag, whole slew of things like cylinder boring and and timing guns and possible cam shafts.

also the the time of 1972 is what its gonna be every one asks for turbos and newers cars and the answer has been always no, however if the game gets done there could be sequel or addon mod it would just be case of adding content. i've been doing research IRL about IRL street racing and turbos and VWs and Porches didn't come into the scene until a few years after where sr3 takes place even then what talking about sounds more like street rice 3 a new generation. how ever at the time street racing died mainly because of the oil embargo which sr3 takes place just before the oil embargo.

like i said an addon/mod could be made, heck we could call it StreetRod: the Last generation or even StreetRod: a new generation.

392
General Talk / Re: I'm Excited!!
« on: April 27, 2012, 06:34:27 am »
KeyBoard, what handles good on KB will handle good on a wheel or game pad, but, what struggles with KB handles better with KB and mouse. I've notice with torq out the wazooh it is hard to keep a car on the road but, with analog no contest. I've been playing and modding with gta since gta 3, it uses one master file to houses all the vehicle's handing and characteristics, it is very clever system and more than just GTA uses such a system. it allows for each car to be fleshed... artistically with it's own character so to speak.

I love playing with such characteristics had i not lost some stuff through t years changing hard drives and computers. I had some sweet handling mods, gt3 through gta iv. in gta sa i had monster truck that could climb just about any hill or angle wall but, still handle real well. in gta iv i have a "bullet" which handles like crud on KB but, flies with a game pad, and i have "blista" the handles like dream and does 2 city block long burn out and is sweet on both kb and game pad.


393
General Talk / Re: I'm Excited!!
« on: April 26, 2012, 08:00:42 pm »
We already have notable better garage compared to the current/old alpha. And i know how to make it good for KB and wheel.

394
General Talk / Re: DOSbox
« on: April 19, 2012, 07:56:48 pm »
probably not a bad idea, we could also list the setting needed to run them correctly too.

395
General Talk / Re: its alive mwahaha MWHAHAHA
« on: April 13, 2012, 05:35:00 pm »
You guys keep using the phrase "from scratch". . .


396
General Talk / Re: its alive mwahaha MWHAHAHA
« on: April 11, 2012, 09:17:29 am »
Could you elaborate on what you mean by that? Do you mean the sudden update of the web site?

397
Development / Re: full screen and sound
« on: April 11, 2012, 09:16:22 am »
Yes indeed the old one. At the time Jason B started making SR3 in 3D they didn't really have a lot of the resources we have today. Suffice to say new software/game engine could possibly get us further than the old engine ever did.

398
Development / Re: full screen and sound
« on: April 11, 2012, 08:05:10 am »
There is also a bug with integrated Intel graphics, where the whole screen blacks out unless the mouse is in just the right place.  There is another one where cars fall through the ground and fly towards the moon. :P

399
General Talk / Re: its alive mwahaha MWHAHAHA
« on: April 11, 2012, 08:03:15 am »
More or less we still have some more work to do, and even more once the site and forums are fully operational.

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