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Messages - Vaelor

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Development / Re: Licensing - Code - Distribution
« on: January 16, 2013, 02:52:30 am »
Last december I acquired copyright ownership of Street Rod and Street Rod 2.

Who's the product owner of Street Rod 3? We need to get in contact.
That would be me. You can PM me here, or email me at Congrats on securing the rights (I think!). Hope we can work something out that's mutually beneficial to both our projects.

Development / Re: parts inventory interface
« on: January 06, 2013, 09:38:15 am »
Personally I'd like to see SR3 stick with the old newspaper style of SR1 & 2. A tidy black and white list with name, small amount of info, price, and a button to click to see a small 3D preview of the part.

Suggestions / Re: Models for your game!(lot of pix)
« on: November 22, 2012, 10:23:57 am »
Also: These models might actually be too much for whatever engine we eventually use, or else too much for lower-end computers...Perhaps a few lower-poly models are in order? Perhaps ~5k pollies/model?
Really?? 5k polys is a LONG cry from the 80-100k polys that the above models are. I'm no artist or designer, but I liked what this guy has shown us, and if they're 100k, then 5k would seem to me to be chunky low-res blocky graphics. Or is that not how these things work?

I want the game to look its best. I don't have any sympathy for people using old derelict hardware in this day and age. Any gamer who is serious about any game today has a decent PC and knows how to use it. I'm not interested in forfeiting quality for compatibility.

Side note, MF_FLED and I have been in touch, and he's agreed to join the team as our first official 3D modeler/designer. So welcome aboard buddy! =)

Suggestions / Re: Models for your game!(lot of pix)
« on: November 11, 2012, 02:20:37 am »
Man, those are fucking awesome. Thank you SO much for your contributions to the project!!

« on: November 11, 2012, 02:09:26 am »
Hi there Shaun! Thanks for donating! The fact that you were willing to contribute this much when it could have bought you so much more is not lost on us.

I will make sure this is put to good use for SR3 development, and as a thank you, I'd like to put your name in the game credits as the first (but hopefully not the last!) person to contribute to the new SR3 project.

I hope you are setting an example for anybody else who is considering donating to the SR3 project! Every dollar counts people! =)

Development / Re: Licensing - Code - Distribution
« on: October 15, 2012, 01:57:26 am »
Well, look who's here... the "competition". =)

No, I'm kidding. I've looked at your site and I'm very pleased to see that what you're doing is nothing like what we're attempting, so you're absolutely no threat to us. In fact, your publicity is our publicity and vice versa - we should maybe think about a link exchange or something similar.

Thanks for the heads up about the copyright. Which method did you use to justify your SRO project? Contact the copyright owner, fly under the radar, or forge ahead and found that the IP owner didn't make a fuss?? After all, your project resembles the original Street Rod's much more than ours would - if I'm not mistaken you're making an exact copy of the game for the web?

By the way, I read your history on the companies behind Street Rod 1 & 2. Who is the current copyright holder then? P.Z. Karen?

News / The time has come - 3D modeller/artist needed!
« on: August 23, 2012, 07:00:19 am »
Okay devoted fans and wannabe developers, the time has come - WE NEED YOU!

We are currently looking for a 3D design artist to help kick off the new release of Street Rod 3. We need somebody who meets the following criteria:-

  • Experience with 3D graphic design, modelling, texture editing, etc.
  • Willingness to work closely with the coding team to implement your high quality work into the game's framework
  • Familiarity with, or the ability and willingness to learn, the Irrllcht world editor
  • AVAILABILITY - You MUST be regularly and freely available to discuss the project with the development and admin teams, via IRC (or the IRC chat application built into the SR3 website), at least once a week to begin with and leading up to possibly once a day when things start to take off
  • Ability to be contacted both online and offline (chat or email), either by remaining logged into the IRC channel at all (or most) times or providing an email contact address that will be checked at least daily
  • Impeccable English skills. If you want an example of what is NOT what we want, see any of cdoublejj's posts on the forum =)

Please post on this thread and tell us a little about yourself and why you'd like to work on SR3 as a 3D graphic artist. Please be aware that at this time this is a NON-PAYING position. Until such time as the SR3 project receives some funding from donations, Kickstarter, or some other method, all members of the development team are working for the love of the Street Rod series in their spare time.

Now post! =)

Suggestions / Re: Kickstarter
« on: July 27, 2012, 10:23:54 am »
Welcome back Chevelle!! Sorry about having to re-register, but "Mr. Boss Man" - that's me, these days - decided there was just far too much garbage on the old forum to warrant picking up where we left off. Sure, a few long timers have lost their postcounts - me included - but it's worth it for a rejuvenating fresh start to the project. And deleting about 100,000 old dud accounts that never contributed. =)

Glad you're back though, good to see another old time regular come back to the project to witness the new era! =)

General Talk / Re: Hi
« on: July 27, 2012, 10:15:23 am »
I have answered your questions about donating in the other thread you posted. If you don't want to donate via post and would prefer a direct deposit to bank account, I'm sure that can be worked out too, but the preferred method would be PayPal, VISA gift card, or cash in the post, in that order. =)

General Talk / Re: ok so its not sr3
« on: July 27, 2012, 10:12:31 am »
See, there is NOTHING realistic about that bike video. That fucker would have come flying over the handlebars at least 200 times during that 2 min video if that was "realistic". Even that bus probably would have exploded eventually. I know you like showing off your GTA FRAPS videos cdoublejj, but did those videos have ANY relevance to this thread or SR3 at all??

« on: July 27, 2012, 10:04:39 am »
Thanks Maxaxle. Cowboy, if you don't want a PayPal account, I guess we could accept a disposable VISA gift card as Maxaxle suggested. You should be able to purchase these at a wide variety of places, and then simply post it to us.

If you want to send donations via post, or even cash, please address it to:-

Street Rod 3 Project
PO Box 3079
VIC, 3149

That's the sure-fired way that we will receive your donation and see that it gets to the developers.

Thanks for considering donating, hope to see you around the forums! =)

Suggestions / Re: Let's (Hypothetically) Play Street Rod 3
« on: July 14, 2012, 11:18:04 am »
Hi Max. I'd like to officially welcome you to the SR3 forums, if nobody's said that already. Just ignore cdoublejj, I thought your post was brilliantly thought out and structured and I for one would love to see some of these things featured in the final release of SR3. The one thing cdouble is right about is that any of these great ideas will only be implemented in the FAR future, we're literally starting from scratch with this game now so our first point of call will be to get another working demo out that is at LEAST as good as (hopefully better than!!) the old obsolete alpha version made by the old team. But thank you for the input, it's great to have such an enthusiastic new user on the forum, I notice your postcount is even higher than mine, so you're obviously a big fan. Again, welcome, and don't hesitate to post your thoughts, ideas, suggestions, comments, questions, or anything else. No matter if CJJ shoots you down or not. =)

Development / Re: full screen and sound
« on: July 14, 2012, 11:08:58 am »
There will be no future development done on the old obsolete alpha release of SR3. It is what it is, and will never be updated. The new release of SR3 will be started from scratch and will probably look and sound nothing like what you've been experiencing with that old alpha.

Development / Re: Game engine
« on: July 14, 2012, 11:06:42 am »
That there has been some progress since that video?
Not funny Chris.

Development / Re: Multiple OS Compatibility
« on: July 14, 2012, 11:05:22 am »
Actually Max, the question of multi-OS support is largely important to what language(s) and engine(s) we decide to use to develop the game. You can't just make a Windows game and then suddenly decide to make it Linux compatible, for example. The support for the OSs you want to run it on is inherent to the core. That's why I posted this thread, to get some feedback on which OSs the community would like to see included before we start development on the new game. =)

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