Author Topic: Parking, garages/showrooms, and other such car-ownership-related stuff.  (Read 3894 times)

Maxaxle

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I'll start with the easy-to-understand and slowly move on to indecipherable nonsense.
1. Maybe the player should be able to own multiple cars and own/rent multiple places to park, with free parking being "just park it on the street here"?
a. Street parking always runs a risk of about 1%/month to 5%/day (depending on where you park) of causing damage to your car, and there's an ever-present risk of part or car theft (depending on where you park). Parking in the worst areas of town with the doors unlocked is a great way to loose cars, whereas parking in a quiet area with power locks and an alarm lets you park almost indefinitely. Improper parking, however, always carries a risk, similar to the risk of having a car stolen, and the consequences range from a $50 ticket to being towed.
b. Parking lots work similarly to street parking, but anything fenced-in or with restricted entry lowers the theft rate significantly (almost to 0%). Fenced-in lots tend to be permit-based, so the player will need to pay for a permit and keep it updated at the risk of being towed.
c. A garage, rented or bought, will ALWAYS have the lowest risk of being broken into, and it will be impossible (or NEARLY impossible) to have the car damaged in any way. Security measures range from a rotten old door with a busted lock to a nice sturdy door with a deadbolt and security system, and the player is allowed to store things in or (in the case of buying garages) modify the garage to their liking. Perhaps housing could be added?
d. There should only be a maximum of five showrooms or extremely fancy garages in the game. These showrooms often have the option of being tended to by mechanics and detailers (who have to be found, hired, and paid) to keep your car(s) in perfect shape and impossibly clean, and almost always include security measures to prevent thieves from getting to your car(s). Be careful about who you hire, though:  some thieves are very good at doing whatever it takes to get what they want, and some of your opponents (mostly the well-off ones) are willing to hire people to sabotage your car(s).
2. Wherever a car is parked, it will always be affected by its environment. For example, a car parked on a busy street will collect dirt like nobody's business and slowly have its paint damaged or ruined by the sun, rain, snow, etc; salted roads will also cause very slow body and chassis degradation if the car is not kept clean. Even a car left in a garage will collect dust, if the garage is not kept clean and "sealed" somehow.
3. For every car you buy, you'll have to do paperwork and pay taxes on it. Don't worry, this isn't Papers, Please; the paperwork is filled out automatically, but you have the option of "accidentally" underestimating the car's worth (for tax reasons), at your own risk. The smallest punishment for this is a funny look from someone at the DMV, or being asked to fill it out again with correct/"correct" information. At worst, you'll be cited a month or two down the road.
4. The ingame calendar should include every important date, including the dates of big races, paperwork deadlines, bill deadlines, paydays (for your employees), and anything the player wants to make a note of.

cdoublejj

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Re: Parking, garages/showrooms, and other such car-ownership-related stuff.
« Reply #1 on: December 11, 2013, 11:26:22 am »
Skimmed that. You are over thinking it. There will be multiple garages and probably technically showrooms since you will be able to buy cars and parts from dealer ships.

On the old forums the logic was you probably just part you cars on the street and yard, i think the possibility of being able to see the street parked cars from the open garage door was a possibility.

car damage and rust from parking out side to me just seems a bit over the top and unneeded, specially considering how big the game is already.

Stealing and shooting (yeah it's been suggested) and such stuff has always been shot down in the past.

I hope that this doesn't come off mean. We are all bound to think up things while we wait.


Oh yeah, your calender idea is already in SR 1 and 2, it will be in SR3 as well. mainly just dates of big races and events.

Maxaxle

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Re: Parking, garages/showrooms, and other such car-ownership-related stuff.
« Reply #2 on: December 11, 2013, 03:53:00 pm »
1. Heck yeah I'm overthinking it! If I don't, then who will?
2. Wait, buy parts from dealerships?
3. Shooting!?
4. It's not mean, it's just constructive criticism; being mean would be "no fak u ur ida sux".
5. My main point about the calendar was that we should include user-definable stuff, possibly even including the ability to scribble on it. Maybe include a "Notes" section at the bottom?

cdoublejj

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Re: Parking, garages/showrooms, and other such car-ownership-related stuff.
« Reply #3 on: December 13, 2013, 07:26:45 am »
yup buy parts from dealer ships... and junk yards and speed shops and catalogues and of course the newspaper.  :D

yeah someone once suggested being able to shoot the cops if they chase, they DID get some what ass hole-ish responses for suggesting that one.

You i don't see why user definable stuff would go against the SR3 vision, so long as it isn't hard to put in the game i don't see why not. might be a nice feature for multiplayer.

Maxaxle

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Re: Parking, garages/showrooms, and other such car-ownership-related stuff.
« Reply #4 on: December 13, 2013, 06:18:18 pm »
I don't see how user-definable calendar notes would affect multiplayer.

Battlewagon

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Re: Parking, garages/showrooms, and other such car-ownership-related stuff.
« Reply #5 on: December 16, 2013, 04:24:18 pm »
It sounds like there are possibilities for GTA-like stupidity, but I'm not going to contribute anything by saying so.  :-)  The paperwork, in a very partial way, might be one angle.  The original games had period driver's licenses, after all, and the cost of running a real car, even in those days, included registration, inspections, and insurance.  However, an advantage of the earlier years was that insurance was far lower, and inspection standards lower as well, so, after you bought the car and parts, it wouldn't kill your wallet further to put a 426 HEMI in a Nash Metropolitan.  Come to think of it, I didn't suggest that car yet!   ;D

Battlewagon

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Re: Parking, garages/showrooms, and other such car-ownership-related stuff.
« Reply #6 on: December 16, 2013, 04:26:44 pm »
The Nash Metropolitan, come to think of it, could be the $50 car, with 0-60 in 19.3 seconds.   ;D

Maxaxle

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Re: Parking, garages/showrooms, and other such car-ownership-related stuff.
« Reply #7 on: December 16, 2013, 05:33:27 pm »
The Nash Metropolitan, come to think of it, could be the $50 car, with 0-60 in 19.3 seconds.   ;D

And I've played enough Mafia 2 to know what it's like. At least it's a fairly predictable little bugger.

cdoublejj

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Re: Parking, garages/showrooms, and other such car-ownership-related stuff.
« Reply #8 on: December 17, 2013, 03:52:51 pm »
I don't see how user-definable calendar notes would affect multiplayer.

if you and your friends decide to setup a date to race or a player defined/set event, you could mark it on your calender.

It sounds like there are possibilities for GTA-like stupidity, but I'm not going to contribute anything by saying so.  :-)  The paperwork, in a very partial way, might be one angle.  The original games had period driver's licenses, after all, and the cost of running a real car, even in those days, included registration, inspections, and insurance.  However, an advantage of the earlier years was that insurance was far lower, and inspection standards lower as well, so, after you bought the car and parts, it wouldn't kill your wallet further to put a 426 HEMI in a Nash Metropolitan.  Come to think of it, I didn't suggest that car yet!   ;D

the originals didn't have any that of stuff. there is line between realism and fun/gaming.


Oh yeah btw, i might be reasonable to assume you can also buy cars from the junk yard.

Maxaxle

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Re: Parking, garages/showrooms, and other such car-ownership-related stuff.
« Reply #9 on: December 18, 2013, 12:40:27 pm »
the originals didn't have any that of stuff. there is line between realism and fun/gaming.
Yeah; instead of being killed if you crashed at a high speed, you would just get a really nasty paper cut.

It just occurred to me, though: why didn't SR1 and/or SR2 include oil changes, brake systems, and more intensive stuff?
Oh yeah btw, i might be reasonable to assume you can also buy cars from the junk yard.
Well OFC. The only problems would be getting a set of nice probability charts (i.e. 50% chance that a junkyard car has a smashed front or rear end, 25% chance that a junkyard car has a smashed side, 25% chance that the junkyard car was flipped), developing a system for randomly generating junkyard cars and parts (car type, car color, part type, part wear would all need to be generated), setting up the generation system so that it doesn't generate what you have 90% of the time (as Gearhead Garage often did, on higher difficulties), and tacking prices onto cars and parts.

Battlewagon

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Re: Parking, garages/showrooms, and other such car-ownership-related stuff.
« Reply #10 on: December 18, 2013, 01:07:06 pm »
Well....there were oddballs of all sorts.  I don't know about the Metropolitans, but I would assume any that were hot rodded would have required a lot of structural reinforcement and/or reconfiguration, perhaps some stretching to fit the block, etc.

However, a number of unusual hot rods existed over the years, including at least one 1933 Willys, many Volkswagens (I know that's been voted out because VW is German), then there's this...

http://justacarguy.blogspot.cz/2009/04/hot-rod-checker-marathon-taxi-that-is.html

and this....

Rare Model A Ford US Mail Car.


...although a postal vehicle not designed purely for speed might not count.   :)

Maxaxle

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Re: Parking, garages/showrooms, and other such car-ownership-related stuff.
« Reply #11 on: December 20, 2013, 12:47:25 pm »
Whoa! Looks more like a mud bog truck, really. Also, the overall handling and acceleration characteristics would be horrible on-road.