Author Topic: Game engine  (Read 20034 times)

megariffer

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Game engine
« on: May 18, 2012, 05:43:02 am »
hello everybody!

since there was too much silence lately (at least about development), i decided to give you all a brief insight on what we are doing in the background.
we have aggreed, that we will start everything from scratch, so we won't use any of the old code of the alpha version (well maybe for reference, but this is unlikely).
development hasn't started yet though, we are discussing technologies and game engines.
we looked at many-many of them, and after a few weeks of research, two contestans remain:
unity3d and irrlicht
both of them have their pros and cons.
- irllicht is totally free, it's totally cross-platform (linux also), but development is much slower.
- unity3d has a free version, but the pro version costs money, can't run natively in linux, but development is much faster. also we can relatively easily build our finished game for other platforms (iOS, XBOX360, PS3).

so basically what we are doing now is trying some things in both of these engines to see what will be the right track. we don't want to rush things, as this decision will define years of development (hopefully), so we want to make sure we made the right choice.
although i'm quite sure the decision will be made in the next few weeks at the latest.

we will be back soon with more info! stay tuned (like those V8s in the SR series)!

lastly take a look at this brief video, this shows our first attempt on using unity3d (so you can see we are not just sitting on our a**es here :)).
the car model and physics are from a unity3d tutorial, the garage is a few boxes threwn together, and the city was made by a city-generating engine.
test_1
« Last Edit: May 18, 2012, 05:59:34 am by megariffer »
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TSJ

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Re: Game engine
« Reply #1 on: May 18, 2012, 07:52:55 am »
Looks very promising.

I have worked with Irrlicht before (using java and jirr) and you might be right that it is at a lower abstraction level than unity, but that also means more control.

If Irrlicht is selected then a other engines are needed as well, such as physics and maybe other things.

Unity is a complete game engine AFAIK.

But that the choice stands between these two is good news for me since I have experience with Irrlicht and I have been considering very seriously to learn how to use the unity engine.

I might jump into the code (to help out and at the same time learn a thing or two :)    )
when the engine choice(s) are made and the game development is underway.

 :)
« Last Edit: May 18, 2012, 07:54:38 am by TSJ »
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Maxaxle

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Re: Game engine
« Reply #2 on: July 03, 2012, 12:10:20 am »
Is anyone going to officially say that there has been some progress since that video?

cdoublejj

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Re: Game engine
« Reply #3 on: July 05, 2012, 02:05:51 pm »
That there has been some progress since that video?

Maxaxle

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Re: Game engine
« Reply #4 on: July 05, 2012, 07:58:29 pm »
That there has been some progress since that video?
As in, I hope the dev.s aren't trying to let the game write itself.

cdoublejj

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Re: Game engine
« Reply #5 on: July 07, 2012, 04:05:01 am »
Trust I'm very prominent about keeping SR3 as it should be with every vein in my body, I certainly wouldn't let the game write it's self with out me being drug kicking and screaming. There is quite a bit of history and pre planning that people don't know about like the fact that sr3 is actually 12 years old and used to be 2d and had multiplayer options.

Venomous

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Re: Game engine
« Reply #6 on: July 14, 2012, 11:06:42 am »
That there has been some progress since that video?
Not funny Chris.
For more off-topic banter, bullshit and chit-chat, please visit SR3's sister site, Social Deviancy!

Maxaxle

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Re: Game engine
« Reply #7 on: July 31, 2012, 12:37:58 pm »

cdoublejj

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Re: Game engine
« Reply #8 on: August 01, 2012, 04:10:47 am »
In the late 90s early 2000s SR3 was 2D like the first two Streetrods.

Maxaxle

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Re: Game engine
« Reply #9 on: August 01, 2012, 04:27:35 pm »
In the late 90s early 2000s SR3 was 2D like the first two Streetrods.
Interesting. Top-down perspective while racing, I assume?

cdoublejj

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Re: Game engine
« Reply #10 on: August 01, 2012, 06:46:56 pm »
No, 3rd and first person from the screenshots i have. We don't have a screen shots gallery up yet.
Enjoy...
http://imgur.com/a/EAOC5#0

Once we get our shit together, I think with proper planning and "marketing" as i call it we can show people what a great long lasting project this is and what supportive fan base it has to help recruit new developers to help get things in gear.


K52

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Re: Game engine
« Reply #11 on: August 02, 2012, 12:15:36 am »
gota love that guys face at the diner  :o


Come To The Darkside

Maxaxle

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Re: Game engine
« Reply #12 on: August 02, 2012, 03:09:11 pm »
gota love that guys face at the diner  :o
The guy makes Max Payne look like a wimp.

BTW, about the newspaper: What if it *occasionally* had a funny message, in line with the trope "Someone Else's Problem"? (if you have no idea what a trope is, check out TVTropes and allow it to ruin your life)

K52

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Re: Game engine
« Reply #13 on: August 02, 2012, 10:07:25 pm »
the news should have all sorts of odd articles, i could probably whip a few up or we could find some real ones from that time


Come To The Darkside

Maxaxle

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Re: Game engine
« Reply #14 on: August 07, 2012, 05:43:49 pm »
the news should have all sorts of odd articles, i could probably whip a few up or we could find some real ones from that time
I can see it now..."5 dead after freak paper plane accident"..."Million-year-old steam engine found in Turkey"..."How Explosive is YOUR Car?"..."[celebrity] injured by [harmless animal or plant]"...