Author Topic: Models for your game!(lot of pix)  (Read 12424 times)

cdoublejj

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Re: Models for your game!(lot of pix)
« Reply #15 on: April 13, 2013, 06:38:39 pm »
I'm blown away ever time i scroll through this thread. I definitely like some of the baked down lower poly count models as well. I'm not much of 3D modeller any more, you
d probably laugh mine.  ;D I do know of a forum you may or may not care for,

http://www.polycount.com/forum/

Good place to get tips and show off work.

I'm not much for drawing so that makes 3D modeling with a program hard for me, i work with primitives with can really limit me.

MF_FLED

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Re: Models for your game!(lot of pix)
« Reply #16 on: October 01, 2013, 11:34:23 am »
SBC update











OUR GUARANTEE : we guarantee to have some of the parts, some of the time

Jackarooing_Cowboy

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Re: Models for your game!(lot of pix)
« Reply #17 on: October 08, 2013, 11:40:36 pm »
wow, havent been on here for ages, this is awesome work mate! when you are designing these are you doing them in separate parts so as the engine may be pulled down and rebuilt, or only as a single design just from the ground up but unable to remove say the rocker covers or heads?

cdoublejj

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Re: Models for your game!(lot of pix)
« Reply #18 on: October 10, 2013, 05:23:03 am »
killer! if my eye don't deceive i see sue of textures to help cut down on polys no? ;D pretty kick ass.

Battlewagon

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Re: Models for your game!(lot of pix)
« Reply #19 on: November 16, 2013, 10:05:18 pm »
The only problem is that it's setting the bar too high for many people.  :D 

I mentioned a Dart somewhere else, so it's good someone made one.  Then the Belvedere revives a car from SR2, which is also one I'd probably want.  The fact that the moon discs have now been modeled is also great.  It's hard to imagine genuine muscle cars without them (although many had something fancier).  You certainly wouldn't see anything that plain today, anyway. 

It would be great to get some tips not only on weathering, but also how to simulate chrome.  I haven't figured that one out yet.  There are lots of ways to do it, but all of the methods I've tried are flawed.  Also, I presume you have a library of technical drawings, which is something I lack.  When I model something, I usually have to resort to tracing photographs, which involves a lot of clean up later.  For engines and parts, it can be next to impossible unless you have the actual object in your possession.  If you have a good source for drawings, that would help a lot.

As for poly counts, I presume a large poly count will be acceptable if A, tablets don't take over and wreck computer performance, and B if the graphics quality can be turned down in the prefs. 

cdoublejj

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Re: Models for your game!(lot of pix)
« Reply #20 on: November 17, 2013, 03:05:04 pm »
With old alpha chrome was done by setting a certain texutre then marking it as certain kind of material. the game engine would that info and make it reflective looking... sort of.

Battlewagon

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Re: Models for your game!(lot of pix)
« Reply #21 on: November 18, 2013, 01:19:11 pm »
Yeah.  I achieved the "sorta" level.  It was that it still didn't look right.  Oh well, most people don't notice if they're trying to keep the car on the road at 170.

cdoublejj

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Re: Models for your game!(lot of pix)
« Reply #22 on: November 20, 2013, 07:51:34 pm »
they may notice when in the garage when you can see almost of every bit of the car in detail but, for now i wouldn't worry, we can nitpick it later.