Recent Posts

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91
News / Re: NFS World Offline
« Last post by Maxaxle on November 26, 2015, 08:11:48 pm »
The game is totally arcadey (in a way that's simultaneously good and bad), but at least muscle cars seem to handle differently from lighter vehicles, and assorted vehicles can be differentiated through twitchiness and how heavy they are.
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News / Re: NFS World Offline
« Last post by cdoublejj on November 26, 2015, 07:30:35 pm »
Interesting. I never cared toooo much for it since it was more arcade than simcade so much car "feel" but, i suppose it wasn't tooo bad.
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News / NFS World Offline
« Last post by Maxaxle on November 19, 2015, 01:38:32 am »
The F2P game "Need For Speed World" died four-ish months ago, so it's being brought back in a way that brings it out of the tyrannical domain of EA. It's being brought back as "Need For Speed World Offline". Current version is a modded listen server and client bundled into the same .exe, with all sorts of cheats (like infinite money) enabled and no way to pay for anything (none of the ingame activities reward the player, and none of the links to buy more ingame currency with IRL currency work).

TL;DR "If you were ever interested in Need For Speed World, but wanted everything for free, here's your chance."

Currently NFSWO is singleplayer-only, but multiplayer without EA is being worked on.

Facebook page: https://www.facebook.com/offlinenfsw

Official page: https://sites.google.com/site/djnfswo/home
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Development / Re: looking for some old codez
« Last post by cdoublejj on October 17, 2015, 09:55:39 am »
This is a really long shot.  In the before time, the long long ago of street rod 3 there was an IRC channel, somewhere.  I posted up some C code to dump the sprites for SR1 and SR2 (vga) but I never uploaded it to github or anything and it finally ended up on a single disk that crashed hard about a year ago.  I remember it being kind of a pain of the ass to reverse and I never figured out why it was so complicated so if anyone has it by some miracle that would be awesome.


If you ever get that code you might let Marco know.

http://streetrodonline.com/



How long long ago? like 2009 - 2011 or like 2003 - 2006, or maybe way way way way back like 2001? Cause if you ever posted it the older forums, there may be a slim chance (that i know of)
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Development / looking for some old codez
« Last post by oldcigarette on October 16, 2015, 07:21:56 pm »
This is a really long shot.  In the before time, the long long ago of street rod 3 there was an IRC channel, somewhere.  I posted up some C code to dump the sprites for SR1 and SR2 (vga) but I never uploaded it to github or anything and it finally ended up on a single disk that crashed hard about a year ago.  I remember it being kind of a pain of the ass to reverse and I never figured out why it was so complicated so if anyone has it by some miracle that would be awesome.
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Street Rod 3 Discussion / Re: Swapping parts need to be as quick as the old game !
« Last post by ST1 on October 09, 2015, 05:01:05 am »
well there you have it!
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Street Rod 3 Discussion / Re: Swapping parts need to be as quick as the old game !
« Last post by cdoublejj on October 07, 2015, 06:23:25 pm »
When switiching to 3D many games became much slower and lost much of the atmosphere of their 2D predecessors.
What i feel is important is for the Garage part of the game to not be excessivley time consuming just like the old games where.

Trust me on this, SR3 lost nothing by going to 3D. It's one of the very very very few games that keeps all of it's originality.  I'm actually writing up a small article about what exactly sr3 is and a little bit about 2D to 3D transition and keeping the originality.
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Development / Re: Using Unity
« Last post by ST1 on October 01, 2015, 07:46:06 am »
Welcome Ludders!!!!
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Street Rod 3 Discussion / Swapping parts need to be as quick as the old game !
« Last post by AdurianJ on September 28, 2015, 10:48:22 am »
When switiching to 3D many games became much slower and lost much of the atmosphere of their 2D predecessors.
What i feel is important is for the Garage part of the game to not be excessivley time consuming just like the old games where.
100
Development / Re: Using Unity
« Last post by cdoublejj on September 27, 2015, 06:19:21 am »
That's some mighty fine 3D modeling you have there!
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