Author Topic: The time has come - 3D modeller/artist needed!  (Read 9671 times)

Venomous

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The time has come - 3D modeller/artist needed!
« on: August 23, 2012, 07:00:19 am »
Okay devoted fans and wannabe developers, the time has come - WE NEED YOU!

We are currently looking for a 3D design artist to help kick off the new release of Street Rod 3. We need somebody who meets the following criteria:-

  • Experience with 3D graphic design, modelling, texture editing, etc.
  • Willingness to work closely with the coding team to implement your high quality work into the game's framework
  • Familiarity with, or the ability and willingness to learn, the Irrllcht world editor
  • AVAILABILITY - You MUST be regularly and freely available to discuss the project with the development and admin teams, via IRC (or the IRC chat application built into the SR3 website), at least once a week to begin with and leading up to possibly once a day when things start to take off
  • Ability to be contacted both online and offline (chat or email), either by remaining logged into the IRC channel at all (or most) times or providing an email contact address that will be checked at least daily
  • Impeccable English skills. If you want an example of what is NOT what we want, see any of cdoublejj's posts on the forum =)

Please post on this thread and tell us a little about yourself and why you'd like to work on SR3 as a 3D graphic artist. Please be aware that at this time this is a NON-PAYING position. Until such time as the SR3 project receives some funding from donations, Kickstarter, or some other method, all members of the development team are working for the love of the Street Rod series in their spare time.

Now post! =)
« Last Edit: August 23, 2012, 07:17:46 am by Venomous »
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Maxaxle

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Re: The time has come - 3D modeller/artist needed!
« Reply #1 on: August 23, 2012, 10:13:24 pm »
If you need someone handy with Sketchup, I can make some generic placeholder-type models. I haven't tried using Blender in awhile but it was entirely useless the last time I tried (would not launch), though considering my experience with Autodesk Inventor, I doubt I'd be terrible with it.

TSJ

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Re: The time has come - 3D modeller/artist needed!
« Reply #2 on: September 02, 2012, 01:28:10 pm »
What 3D editor is needed? Sketchup?
Pedal to the metal

giszo

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Re: The time has come - 3D modeller/artist needed!
« Reply #3 on: September 03, 2012, 03:00:07 am »
What 3D editor is needed? Sketchup?

I don't think we want to restrict anyone to use a specific 3D editor. You can use the one you prefer until it is able to export 3D models to a reasonable and common file format.
« Last Edit: September 03, 2012, 03:03:02 am by giszo »

Maxaxle

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Re: The time has come - 3D modeller/artist needed!
« Reply #4 on: September 26, 2012, 01:55:14 am »
reasonable and common file format.
That's very specific. What's the current engine compatible with?

cdoublejj

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Re: The time has come - 3D modeller/artist needed!
« Reply #5 on: September 30, 2012, 09:21:31 pm »
The most common standard for any 3d project is .3ds. I have to disagree and say that isn't too specific at all as there are other really common formats like .3ds, it's just been so long I can't think of any off the top of my head.

Wes Lave

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Re: The time has come - 3D modeller/artist needed!
« Reply #6 on: October 01, 2012, 04:40:13 am »
Directly from the IRRLicht site:

Code: [Select]
Currently supported mesh file formats:
 
Animated objects:
 •B3D files (.b3d, r, skeleton)
 •Microsoft DirectX (.x, r) (binary & text, skeleton)
 •Milkshape (.ms3d, r, skeleton)
 •Quake 3 models (.md3, r, morph)
 •Quake 2 models (.md2, r, morph)
 
Static objects:
 •Irrlicht scenes (.irr, r/w)
 •Irrlicht static meshes (.irrmesh, r/w)
 •3D Studio meshes (.3ds, r)
 •Alias Wavefront Maya (.obj, r/w)
 •Lightwave Objects (.lwo, r)
 •COLLADA 1.4 (.xml, .dae, r/w)
 •OGRE meshes (.mesh, r)
 •My3DTools 3 (.my3D, r)
 •Pulsar LMTools (.lmts, r)
 •Quake 3 levels (.bsp, r)
 •DeleD (.dmf, r)
 •FSRad oct (.oct, r)
 •Cartography shop 4 (.csm, r)
 •STL 3D files (.stl, r/w)
 •PLY 3D files (.ply, r/w)

By now there are a bunch of free tools that can export in 3ds or x or even convert them.
I have done some working in 3d long ago, mostly to draw *spaceships* so not very handy to draw cars.

Maxaxle

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Re: The time has come - 3D modeller/artist needed!
« Reply #7 on: October 14, 2012, 11:53:32 pm »
I'll see if I can find a Q3 model editor later on.

cdoublejj

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Re: The time has come - 3D modeller/artist needed!
« Reply #8 on: October 17, 2012, 12:05:02 am »
if your looking a for a model editor, i got pretty far with Zmodeler.

Battlewagon

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Re: The time has come - 3D modeller/artist needed!
« Reply #9 on: December 03, 2012, 08:17:53 pm »
Well....I didn't notice this post at first.  I presume that the project is looking for a professional 3D modeller for the built-in content.  I've done a few add-ons for Redline in the past.  I was going to insert the images, but it looks like webshots deleted them....and this board doesn't support the uploading of files.  But...you'll know my screen name from the Ambrosia boards.  What I presume is that after SR3 (or whatever its name ends up being, if the copyright strangeness mentioned elsewhere becomes an issue) is released, we'll all be developing as many mods for it as possible.

fenix849

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Re: The time has come - 3D modeller/artist needed!
« Reply #10 on: April 09, 2013, 05:23:58 am »
I know this is an old thread but i played SR & SR2(less so) for a long time, and had a lot of fun.

Im rather (and excuse me while i blow my own trumpet here) a decent multifaceted game developer and artist.

I know most of  C/C++, almost all of C#, and some basic python. (and other irrelevant for this game stuff (linux administration, bash, basic perl, php etc).

Im not massively experienced in game development, though, but im willing and want to learn.

I've modelled in maya, milkshape (earlier) and have been modelling for about 3 years now in blender, my texturing and material knowledge isn't quite as good as my knowledge of modelling (vertex, and bezier based).

I do have a day job but i can work on stuff on most week nights and some weekends.

I'll find a model i've done and post up a pic or two.

megariffer

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Re: The time has come - 3D modeller/artist needed!
« Reply #11 on: April 09, 2013, 08:11:06 am »
hello and welcome to the forums!

this is good news, since we only have two coders around (giszo and myself), and neither of us have put ANY effort into the game for almost a year now. i was experimenting with the unity3D engine, which is C# mostly, and giszo vas trying to do stuff in irrlicht. if you look around the forums, you can find some discussion about these engines, or you can find me on IRC if you want to know more.
giszo is more of a C, C++ guy, i was tinkering with unity becasue it has some support for a simplified javascript-like "language", since i don't know any C.
i would be happy to talk about the future of development, since we are pretty much stuck here, and a new impulse may get things moving again.

see you around!
Bù wén bù ruò wén zhī, wén zhī bù ruò jiàn zhī, ji

Venomous

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Re: The time has come - 3D modeller/artist needed!
« Reply #12 on: April 09, 2013, 10:13:47 am »
Welcome, mighty Fenix! Are you a Starcraft fan? I used to have a cat called Fenix. =)

It would be fantastic if you could get a hold of Unity and familiarize yourself with the language. It'd be great to have two coders working in the same direction, that's something the SR3 project hasn't seen in a long time.

Please drop into the chat room as soon as you are able to, and meet and greet the team. If you're an experienced PHP programmer I may even have some paid work for you to do if you're interested.

Thanks again for stopping by, hope to hear from you again soon!
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TSJ

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Re: The time has come - 3D modeller/artist needed!
« Reply #13 on: July 12, 2014, 04:13:33 am »
I am planning to contribute with both 3d modelling and coding within the time I have... given that i have a job a wife 2 cats and a kid that also requires time :)
« Last Edit: July 12, 2014, 04:20:39 am by TSJ »
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cdoublejj

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Re: The time has come - 3D modeller/artist needed!
« Reply #14 on: July 12, 2014, 11:22:17 am »
I am planning to contribute with both 3d modelling and coding within the time I have... given that i have a job a wife 2 cats and a kid that also requires time :)

VERY AWESOME!!! We have chosen a new game engine that is supposed to do some of the work for us but, is still really really really flexible.