yeah, you do that.
i've been hearing about the loads of period correct reference photos you've been gathering, though i've never seen a single one yet.
i've never been to the US before so you might have a head start deciding what is period correct and what's not.
if you want to make a new garage, feel free to do so. we can fill it with the objects from this garage which you think are OK for the game. also you should understand that i can't wait for you, i want to make something playable soon.
if the biggest problem with the game will be a not authentic castrol oil jug, i'll be well damn satisfied.
since you were so honest with me, allow me to say that i don't have any hopes about you helping as you have done literally nothing in the past 3 years to help the project.
i really appreciate the work you put into keeping the flame of SR3 alive, withou you the game might have been forgotten by now.
but if you think you want to make this game better, do it already.
So this is what it feels like to be a liar. i though i had more, i though i had save some HTML files talking about places like bob's donut(s) and some black and whites of dealer ship that even had the same model of car i have new. so untill i can speak with action i'm a liar for now. i did pull a little bit of what i thought i had. even some SUPPOSEDLY free textures i found on "free texture sites". i'm the pessimistic type so i assume since it's been so long and because none of them came with legal contracts that we can sued for their use. https://mega.co.nz/#F!n4gUFDLC!F5UjE6Uj9esptZveboOsPAhttps://mega.co.nz/#F!ypwjESKT!3upBX4yvfBOL7vCaAqcEng
it's not much if any thing at all. I still think i remember more. i thought i had pulled screens from a game called call of duty, there is map of a 1950s /1960s town the garage models had some good details mainly of the ceilings and trusses. maybe if i did some more maybe i have these files.
EDIT: you know i've been thinking about what you said. you were saying having a game with the wrong oil jug would be the least of worries. and it is and that was mentality of the old dev group not because they didn't care about the details but, because these things can be changed alter. every thing in the old alpha was a place holder. At the time all coding was done manually the biggest issue was physics and the ability to config files for car parts.
you said it was question of quality, even pre-pre-alpha but, does it matter? if it's gonna be change later anyways? wouldn't make more sense to focus on things like making it possible to bolt and unbolt and parts or make the suspension parts affect handling? or is it matter of testing file format and textures and size scaling?
perhaps i'm exacerbating things it's true i've never been developer and i made some models once and i failed miserable to grasp 3ds max 2010 with the lynda.com training videos. most 3d modelers except you to have table and be good at drawing and zmodeler gets limited when you want make certain shapes but, maybe i'm making excuses maybe i'm lazy or stupid or something. i used to spend so much more time on this project and now i just i wish i could take sleeping pills after work and just sleep. non of that changes the fact that all i do is talk (mostly negative) and not do.
I'd apologize for not being more hospitable it seems i'm one to rain on every ones parade like a dick head or ass hole. (one of things i liked about the old community [in a way]) I don't think that would help or make any one happy.
What might help is if i can re aquanted with 3d modeling and see if i can manage any hing half decent (i doubt it). One of the walls i'm hitting is with more advanced modelers like 3ds max is that it's made for every thing verticies modeling. or modeling styles of all kinds but, my own. i self taught, my method is to take primitives and manipute, re-size, scale and manipulate the vertices and zanoza is good for this style but, more complex shapes like corner of a 50s dinner roof require sculpting some shape can't be made with vertices manipulation or primitives.
so far the only 2 models i have tried are zanoza and 3ds max 2010, i used g modeler back in the day but, it's super old and limited now too. i have not tried blender. one thing the more advanced modeler can do i bump mapping, i'm not if zanoza modeler can or not. i struggle with advanced modelers they many buttons too many buttons. making primitive is like a 15 step process it seems, unless you can draw it out on a tablet. another thing is due to my method it's usually low or low-ish poly count. idk if i'm capable of grasping a new sculpting or nurbs method for higher poly modeling. that may be some work i could if it doesn't require a shit ton of dedicated time.
...any ways, just installed zanoza, gonna see if i can force myself to baby step towards some modeling and or do some more research. i'll stop typing for now.