Pulling in the existing SR3 models is not a trivial task as those are in a custom SR3 format and none of the existing engines (including Irrlicht) have a loader for them, meaning that the first task is to write a loader for those .aux files if you want to use them.
true, but I think that we should have some minimum game functionality before writing a custom aux importer.
I was thinking something along the lines of this...
1) Basic: setting up basic stuff like data structures for cars and everything else
2) Garage: starting with the Garage/Gearhead/GHG stuff
3) Scenes: stuff like gas tank, diner, junkyard, dealership, city
4) Racing: the actual racing stuff, physics, racing logic.
5) Misc: everything else
I want to add deeper car customization than what we had in the previous alpha... for example we should be able to change crankshaft and oilpan, we should be able to change the side view mirror, we should be able to change interior stuff like gauges, seats etc...
A big part of SR1 and 2 was also the ability to customize a car beyond pure performance stuff, I think here of the stickers and the cars color, I just want to take that a step further with the new SR3