since there was too much silence lately (at least about development), i decided to give you all a brief insight on what we are doing in the background.
we have aggreed, that we will start everything from scratch, so we won't use any of the old code of the alpha version (well maybe for reference, but this is unlikely).
development hasn't started yet though, we are discussing technologies and game engines.
we looked at many-many of them, and after a few weeks of research, two contestans remain:unity3d
both of them have their pros and cons.
- irllicht is totally free, it's totally cross-platform (linux also), but development is much slower.
- unity3d has a free version, but the pro version costs money, can't run natively in linux, but development is much faster. also we can relatively easily build our finished game for other platforms (iOS, XBOX360, PS3).
so basically what we are doing now is trying some things in both of these engines to see what will be the right track. we don't want to rush things, as this decision will define years of development (hopefully), so we want to make sure we made the right choice.
although i'm quite sure the decision will be made in the next few weeks at the latest.
we will be back soon with more info! stay tuned (like those V8s in the SR series)!
lastly take a look at this brief video, this shows our first attempt on using unity3d (so you can see we are not just sitting on our a**es here
the car model and physics are from a unity3d tutorial, the garage is a few boxes threwn together, and the city was made by a city-generating engine.