Good read. One thing it mentions is conveying what it is like to be a mechanic, that is one thing Hellmark and lost of SR3 took pride in, in the past, through various ideas and game design elements was true mechanical realism.
Not any of that kit 1 and kit 2 sissy bullshit, true to real life mechanics! Engine blocks pistons, cranks, rods , transmissions, water pumps, alternators carbs, camshafts etc etc. Don't forget modifications too chop tops, bumper removal, over bores, ride height adjustment, muffler removal etc etc.
That is one thing about SR3 I hold close to heart is true to life street racing and mechanics. No other game EVER has done it like SR3, many have done things similar but, it is SR3's combination of multiple game play styles that make it unique.
The only sad thing is no one has ever gotten far enough to implement every thing that was/is planned out for it.
I've never forgotten about or given up on SR3 a day in my life nor do i plan to it
s been my dream to help make it a reality. If not for SR3's uniqueness and character and my love for cars and video games.
A game that truly conveys how street racing once was in the glory days, not today like NFS as the article mentions. Usability or simplicity can down the hole if you can't figure it out go grab a manual or go back to the xbox.