Author Topic: Junkyard parts  (Read 5304 times)

cruzinbill

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Junkyard parts
« on: January 22, 2013, 12:13:00 am »
Another pretty fun simple game GearHead Garage had a pretty cool feature where you could go to the junkyard to find used parts. It would be random updated so that you wanted to check back often to see what was avail.

While there is nothing wrong with the classified original theme, it left a bit of the fun out knowing it was always gonna be the same stuff. There was never a chance of a sweet find or on the other hand getting a crap part that you thought was good.

Maxaxle

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Re: Junkyard parts
« Reply #1 on: January 23, 2013, 03:44:51 pm »
AFAIK, the whole classifieds-are-randomized-every-day mechanic will be implemented (and perhaps you would have to drive around town, talking to people about whatever they're selling?), HOWEVER it would indeed be cool if you could go to a junkyard, pick out parts, upgrades, or even a car, but how would this be plausible ingame? I know that IRL reconditioning a part requires expertise, but what if, ingame, your ability to fix parts would be limited without going to a professional (i.e. asking someone to fix it for you), kind of like the idea that you could hand-wash a car for free (or nearly free), or you could go and get it washed for a set amount of money?

cdoublejj

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Re: Junkyard parts
« Reply #2 on: January 24, 2013, 02:21:52 am »
Actually Junk yard parts have been planned for many years. Do remember SR3 is partly derived form GHG.  :)

EDIT: on top of classifieds speed shops, car dealers and junk yards. were planned. There was alot of stuff planned, A LOT. I can never remember it all in one sitting, it's even harder with the OLD forums missing in action.
« Last Edit: January 24, 2013, 02:25:53 am by cdoublejj »

Maxaxle

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Re: Junkyard parts
« Reply #3 on: January 25, 2013, 07:36:00 pm »
Interesting, but you leave me wondering about exactly how it would work.

cdoublejj

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Re: Junkyard parts
« Reply #4 on: January 25, 2013, 11:04:48 pm »
I'm sure there were ideas kicked around but, the forums were so long so old and so vast some stuff is just vague to me now. I'm some what sure it was just "We'll cross that bridge when we get there". If any things new ideas on how implement already suggested ideas certainly would be neat, just for them to be practical one has to keep in mind the time period and the culture.

Battlewagon

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Re: Junkyard parts
« Reply #5 on: November 18, 2013, 01:16:32 pm »
I've always thought that if could mod SR2, I would make it as deep as possible, adding as many old cars and parts as possible.  The early days of hot rodding were interesting, and for that matter even the 1970's were interesting, because of the immense amount of choice.  What engine or engine mods would you put in a Model T, for example?  A Fronteac head and a new carb?  A 221 flathead?  A 239 flathead?  A 406?  The possibilities were almost limitless.  Another thing missing from both SR1 and SR2 is a straight 8.  If you think they didn't exist, I should say that I've seen one in a hot rod (unfortunately I don't remember what it was, but it was a 1950's sedan).  The owner put a sign next to the engine that said "V-8's are like a------s, everybody has one."  Nitrous also wasn't in the original game, and neither was NitRO.  You get the picture.

Maxaxle

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Re: Junkyard parts
« Reply #6 on: November 18, 2013, 09:53:29 pm »
"NitRO"?
But hey, if you're going that far, why not include turbine engines?

Battlewagon

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Re: Junkyard parts
« Reply #7 on: November 19, 2013, 04:01:42 pm »
Nitro Methane.  Actually, many people have put both turbines and jets in hot rods, but they haven't usually been STREET rods.  Or at least....I haven't seen too many.  I think that a few of the Batmobiles are street legal, right?  You could advocate Wankels, too, except Chevy never got theirs fully into production (it was actually going to be put in the Vega), and Mazda were......not American, so they don't fit the hot rod image......at all.   A Vega can be given a V-8, and I've posted a video of one (there are quite a few).  However, I haven't seen a hot rod Mazda Cosmo yet, and if I ever do I doubt it will fit what we're trying to do with this.  In any case, Mazdas were generally rare in America during the early 1970's, although the early 1980's were another story.

cdoublejj

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Re: Junkyard parts
« Reply #8 on: November 20, 2013, 07:46:19 pm »
there was another real life hot rodding era that happened just after SR3, though SR3 setting is so because of the oil crysis that happens at the end of SR3.

I've actually done some reading at a place called The HAMB where REAL hot rodders, the ones SR3 is based on tell the stories fo what it was like back then and what went down.

What i found out is that the Vegas and VWs and Porches popped up just AFTER SR3 except for one lone Porsche that a well known Mullholloan driver racer raced, that may have raced in the SR3 time frame.

i'v always though an expansion pack DLC that adds that "era" that happens just after SR3's time frame would cool but, so would a sequel under a different name that has all/most old and new/modern cars, with dynos and nitrous and nitro and all the mods we use today.

Maxaxle

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Re: Junkyard parts
« Reply #9 on: November 21, 2013, 11:51:04 am »
Maybe some sort of modular add-on system would help, i.e. "Just place this massive compressed file into the addons folder and activate it ingame".

Battlewagon

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Re: Junkyard parts
« Reply #10 on: November 22, 2013, 06:53:35 pm »
Well.....that would make sense for the add-on....add-ons.  Given the way games, or at least all the good ones, are built today, I would expect that SR3 to have a lot of add-on cars, parts, and tracks to expand it.  However, as I understand it, we're talking about the standard, unmodded game here. 

The plugs will come later, unless we want to build it piece by piece, which isn't entirely a bad idea necessarily.  Trying to do everything at once could potentially delay its release indefinitely because we think that one crucial thing or another is missing. 

For example, if I get voted down on the Vega, it could be a plug that people could choose whether or not to install, ditto a VW Beetle, Porsche 356, or Corvair, all of which break the mold by being rear-engine and non-V8 in stock form, with the Beetle and the Porsche obviously being German as well.  If we go with a plug-by-plug development model, it will enable faster decision making in this way as we won't be arguing over every little detail. 

I suppose the "standard" plugs voted on by the majority would go into the "built-in" folder for the game. I'm only speculating, but I would assume these would be cars revived from SR2 or SR1 like the Ford Model 18, the Plymouth Belvedere, and the Chevy Impala (whatever year), as well as bog standard muscle cars like the Mustang Boss, Charger, Camaro, GTO, and 4-4-2.  Meanwhile, the oddballs like the A/C Cobra, Vega, or Corvair could be plugs.

cdoublejj

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Re: Junkyard parts
« Reply #11 on: November 22, 2013, 11:11:11 pm »
yeah i think what what made Gear Head Garage so popular was the community driven content.

Battlewagon

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Re: Junkyard parts
« Reply #12 on: November 23, 2013, 06:59:08 am »
You're tempting me to get Gear Head Garage.  :-D  As I've said, I modded Redline for a few years.  :-)

Maxaxle

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Re: Junkyard parts
« Reply #13 on: November 30, 2013, 10:42:23 pm »
You're tempting me to get Gear Head Garage.  :-D  As I've said, I modded Redline for a few years.  :-)
IIRC there's this one site, goes by "old-windows-games" or something, that has it for download, but if you can't find it I can probably upload it to Mediafire or something.

Battlewagon

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Re: Junkyard parts
« Reply #14 on: December 18, 2013, 01:35:34 pm »
Yeah, you can find Gearhead Garage a few places.  There's also been some news coming out in the last month on the new (old) Street Rod site about the car disk, the expired trademark, and so on.  I keep forgetting the link, but you can find it elsewhere on the forums.

One more thing to add......adding authentic engines for the used cars would open up a lot of possibilities that I've wanted to try for a long time.  For example, what about using a Cadillac 500 V-8?  If a 1970 Eldorado were included (which had 400 horsepower stock), that would help make it possible.  Anyway, I have to do some "real" work now.   :)