can you tell me details about the cars you downloaded?
where you found them, who is the author, etc.
the main problem with the models from other games btw is that their engine bays are for example not modeled.
i apologize i'm off base this comment. while that's totally cool for the time being, eventually for stuff that makes it in to the final game we have to either make it our selves and or have documentation of agreement.
I still remember some of the conversations and things Hellmark said over the years about such legalities ESPECIALLY with car damage and damage effects. (nothing like getting sued by GM or Ford and shut down before you even know what happened.
I have searched for addon cars for games where I see a screenshot or video of the car and its engine + engine bay...
Suitable cars are then downloaded,
then I check for the ORIGINAL authors contact information and delete the rest,
after this I test what cars can be imported and what cars are locked, the locked cars are deleted,
finally I contact the original authors using EMAIL of the remaning cars and
If I get permissions from authors I then save the email and takes a screenshot of the permission for documentation.
I already have one car that has made it through my selection process.
It is a 1972 Mercury Monterey 2DR Resonably high poly, originally made for GTA 4.
I have the original authors permission on email to modify and use this car for SR3.
I also found some old max files of a more recent version of the 1932 frod custom, as well as the email where I was granted permission to use it for whatever purpose I wished by its orginal author. That car was originally made for NFS 4.
When these 2 cars have been prepared a bit more then they should be very nice test cars for experiments in irrlicht, unity, halflife engine and other game engines