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What car handling do you prefer in games?

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Maxaxle:
I usually have a few types of preferences.
1. Arcade: Car handling is outright wacky, but is nuanced in specific ways. Saints Row 2 is one of the better examples of this, but Just Cause 2 is probably the best example.
2. Unrealistic but gameplay-balanced: Self-explanatory. Halo 1, Quake 3 Rally, Interstate '76, and GTA3 are generally this. Vin Diesel: Wheelman is probably the best example.
3. Semi-realistic: Driver: the Gran Turismo series, Mafia 2 (Simulator handling mode), and GTA4.
4. Uberrealistic: Simulators.

If car handling in a game isn't true to one of those four types, I usually can't get into it too much. GTA5 for some reason isn't nuanced enough for me, and Saints Row 3's vehicles are fairly boring. The worst examples I can think of are that one Godfather game (where vehicles are a combination of squirrely and bizarre) and The Saboteur (where the vehicles are beyond boring).

cdoublejj:
I prefer Simcade handling. Even the best simulations aren't perfect and aren't' the same as the real deal, and too some degree can even take the fun out of it. Arcade to a degree can take the fun out of it if you a car guy or gear head like me.

Understanding the faults and making the best with what you have results in simcade, think Sr 1 and 2 or Need For Speed III Hot Pursuit or even the Grand Theft Auto Series, like GTA SA or GTA IV. NFS Pro street might be another example.

Jackarooing_Cowboy:
sorry for jumping into an old thread guys, don't think I have been back on in the last year.  But i would definitely only go for simcade or simulation handling.  with gta iv as a minimum and forza 4 as a good middle ground.  Really hoping to see this project of the ground :)

cdoublejj:

--- Quote from: Jackarooing_Cowboy on December 05, 2014, 12:19:04 am ---sorry for jumping into an old thread guys, don't think I have been back on in the last year.  But i would definitely only go for simcade or simulation handling.  with gta iv as a minimum and forza 4 as a good middle ground.  Really hoping to see this project of the ground :)

--- End quote ---

exactly. i haven't played FORZA but, if it's any thing like DIRT 2 it's probably pretty good. When i say GTA IV, know that most of issue people had are not the handling but, the controls. even the analog triggers on the 360 controller behaved more like the on-off function of a keyboard. most people complain of lack of traction that's because every one is nailing the pedal to the floor with out realizing it.

Another game that was simcade that i really like is Need For Speed 3 Hot Pursuit, the old form the late 90s. It's aged well and make some newer games seem poor in the handling department.

I bet I or all of could go on on and with game titles that had decent handling and if you wish by all means do.  ;D

Not sound too selfish but, given all the games over the years i FEEL like I should have good idea of what to except from SR3 on the handling front. I have a feeling it's not just me though.  :D

One thing on the dev side i'd like to see is the vehicle handle config files like the GTA series does. it make adding new vehicles and tweaking existing vehicles on the development/modding side easier.

Maxaxle:
1. People who played GTA4 on the Xbox 360 really should have tried it on the PS3. A careful pair of trigger fingers and an expectation for weak trigger springs will get you through the game without issue.
2. NFS3 had amazingly fun handling.
3. Saint's Row 3 vehicle handling, as I mentioned before, is entirely boring. It's predictable, but too predictable, whereas GTA3 vehicle handling was predictable without being boring.

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