Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - cdoublejj

Pages: [1] 2 3 ... 27
1
Car Talk / img dump
« on: June 08, 2018, 04:56:54 am »
just doing a test image dump

https://imgur.com/a/GhAnqdn

2
General Talk / Re: making a RPG
« on: February 01, 2018, 01:12:29 pm »
another source worth looking at aside form youtube might be udemy. i know i've bought as well as found free courses on game engine like UE and Unity. i think they have free tutorials for Blender.

3
News / Re: NFS World Offline
« on: December 22, 2017, 05:17:51 pm »
i like to drive around in GTA more often then not sometimes i piddle around in need for speed carbon and most wanted form time to time. if i under stand correctly NFS world had different events players could participate in.

4
News / Re: [IMPORTANT!] Member database cleanup
« on: September 12, 2017, 11:12:55 pm »
not really but, in the old alpha you could make your own but, it wouldn't do much

5
When I first joined these forums over a decade ago, most of the game and game engine had to be designed, engineered and coded manually! Now we have libraries and game engines to empower game developers more than ever before and these tools repositories improve and grow every day.

That's not even the half of it, there were design complexities that were debated or unknown solutions for only for games of the genre to come out and offer interesting ideas on ways to figure things out. The power of the internet also now allows us information, historical documentation, photos and even videos that show and answer questions and provide direction and historical fact that can now also aid the design process as well as aid with creation of art assets and or design of said art assets.

What was once 90% a question of man power and cold hard cash has shifted more towards a matter of drive and time, as in cost not inevitability.

Even if it never comes to fruition there have already been several tech demos made, the first 2 of which were made with far far fewer softwares, tools and information available.

7
Car Talk / Re: Would you guys consider a t bucket?
« on: April 18, 2017, 09:51:27 pm »
Always.  :)

8
Car Talk / Re: Would you guys consider a t bucket?
« on: April 17, 2017, 09:37:11 pm »
Just about every car under the sun that was a common enough hotrod or muscle was originally planned for the game. it couldn't be a street racing game without a T bucket!

9
General Talk / Just some old Mopars
« on: March 31, 2017, 12:09:24 am »
For all you Moheads!  8)










































































how upload image

10
General Talk / Re: Social Deviancy Returns!
« on: March 31, 2017, 12:03:21 am »
Cheers!

11
No good racing games in the vain of SR1 and 2 and MCO and HotRod American Street Drag but ,there are some good ones out there. One of the Devs posted on face book that they are tinkering with Unity Game Engine again.

It is not as simple as just making stages SR3  is bigger game than most realize and a monolithic under taking, especially with plans and story line being historical correct for the period. (1972 before the oil crysis)

Being steam require jumping a number or large legal hurdles too.

As long as the forums and site are up or the the very least the domain under out control it's all good and won't go away over my cold, dead, lifeless body.  ;D

12
Car Talk / Re: Best non-American Muscle Cars?
« on: December 24, 2016, 07:27:44 pm »
That's was crazy. While this isn't a muscle car it is a v8

https://www.youtube.com/watch?v=l-lbxIJD3V8

15
Development / Re: a small progress
« on: December 05, 2016, 10:12:40 pm »
I don't run the server or anything. Venomous host it on the one he rents. Though I'm working on my own cloud in the near future. I have a decent server or 2 and commercial grade UPS and domain name. I just need a a decent Layer 2 switch, to clear out some space and some time and I should be able to set something up.

Pages: [1] 2 3 ... 27